On 6/19/07, Paul Melis <[EMAIL PROTECTED]> wrote:
Well, I don't think so. I'd be surprised if OSG checks the blendfunc
stateset if actual blending is requested and then decides NOT to do
transparency sorting if it isn't needed.

The OSG doesn't check anything other than the
StateSet::RenderBinDetails when deciding how a bin is sorted, OpeGL
modes and StateAttributes values have no baring on the sorting.
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