Its still a compile time that effect issue the Iterator debugging is
compiled by default into your libs/dll
so you have to compiler all your lib/dlls with this define

As to the correct way to do this with Cmake I cannot comment Cmake is new to
m,

but however you set this up you will have to recompile all your libs with
_HAS_ITERATOR_DEBUGGING=0 and not just your exe



Best Regards

Gordon

__________________________________________________________
Gordon Tomlinson
Email  : gordon.tomlinson @ overwatch.com
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MSN IM : Gordon3dBrit @ 3dSceneGraph.com

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-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Stefan
Kombrink
Sent: Tuesday, June 19, 2007 11:01 AM
To: osg users
Subject: Re: [osg-users] performance of "debug" builds


Gordon, I don't understand,

 I thought this option alters the behaviour of the built DLLS (in this
case osg) and therefore modified the CMakeLists.txt like this:

IF(WIN32)
    ADD_DEFINITIONS(-D_SCL_SECURE_NO_WARNINGS,_HAS_ITERATOR_DEBUGGING=0)
    #needed for net plugin
    SET (OSG_SOCKET_LIBS wsock32.lib)
    # Both Cygwin and Msys need -DNOMINMAX ???
    IF(UNIX)
        ADD_DEFINITIONS(-DNOMINMAX)
    ENDIF(UNIX)
ENDIF(WIN32)

How come one only has to do an #define ... in one's own code?
Is it a runtime instead of a compile time issue?

Well, it recompiles anyways atm

Regards,
 Stefan >8^)
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