Unless you need to step into the OSG code during debugging, you should be able to link your program against the release versions of OSG.
You will have to modify the Runtime Library used by Code Generation to match what osg release uses (Multi-threaded DLL iirc), so you'll also lose some other assert notifications raised internally. However, you will be able to inspect your variables and achieve decent frame rates. Chase > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Stefan Kombrink > Sent: Tuesday, June 19, 2007 9:13 AM > To: osg users > Subject: Re: [osg-users] performance of "debug" builds > > Well, thanks to everybody that helped in that thread, > > > I will try the "relwithdebinfo" configuration another time. > Last time the plugins didn't work in my app, but maybe I can find a > workaround. > The "release" builds seem to be the only way to get decent performance > in my case. > > with regards, > Stefan >8^) > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
