NO NO NO

On Windows you should NEVER NOT mix Release and Debug libraries together,
thanks to Microsoft this is simply not something you should do

As to why this is in the OSG archives we covered this several times before
on why you do NOT do this on windows.......


just Dont do it ....................

Best Regards

Gordon

__________________________________________________________
Gordon Tomlinson
Email  : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGraph.com

__________________________________________________________
Telephone (Cell): (+1) 571-265-2612 <-- Note New Number
Telephone (Work): (+1) 703-437-7651

"Self defence is not a function of learning tricks
but is a function of how quickly and intensely one
can arouse one's instinct for survival"
- Master Tambo Tetsura



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Bradford,
Chase
Sent: Tuesday, June 19, 2007 2:41 PM
To: osg users
Subject: RE: [osg-users] performance of "debug" builds


Unless you need to step into the OSG code during debugging, you should
be able to link your program against the release versions of OSG.

You will have to modify the Runtime Library used by Code Generation to
match what osg release uses (Multi-threaded DLL iirc), so you'll also
lose some other assert notifications raised internally.  However, you
will be able to inspect your variables and achieve decent frame rates.

Chase

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Stefan Kombrink
> Sent: Tuesday, June 19, 2007 9:13 AM
> To: osg users
> Subject: Re: [osg-users] performance of "debug" builds
>
> Well, thanks to everybody that helped in that thread,
>
>
>  I will try the "relwithdebinfo" configuration another time.
> Last time the plugins didn't work in my app, but maybe I can find a
> workaround.
> The "release" builds seem to be the only way to get decent performance
> in my case.
>
> with regards,
> Stefan >8^)
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/


_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to