Hello,
I've not done it, but have you explored doing a window in dotnet core and
seeing what it looks like when you publish to macos?

Davy

David JONES
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On Wed, Jul 15, 2020 at 5:46 AM Greg Keogh <gfke...@gmail.com> wrote:

> Folks, I have to create a sample desktop app on macOS in coming weeks,
> nothing too hard, just a file picker, some text boxes and a scrolling text
> results display. I already did a Mac console app sanity check and it uses
> my C# NuGet package okay and displays correct results (which took about 15
> minutes and is a tribute to the cross-platform promises of .NET). Now I
> have to make a window to impress the customer.
>
> Has anyone used a Xamarin.Mac Cocoa project to make a Mac desktop app?
> I've read all the docs and I'm about to start, I have no choice, so I was
> just wondering if anyone's trod this path.
>
> I notice the UI design process is a thin shell over using
> Xcode's designer, you just Alt+Tab between them and code silently migrates
> back to C#. It seems fair enough to let Xcode do all the heavy UI lifting,
> but it seems a bit clumsy.
>
> The whole Xamarin.Mac platform is such a thin shell over the native Apple
> processes that for a moment I consider skipping Xamarin completely and just
> learning Xcode and Swift like a native. But then I realised that I will
> want to consume .NET packages and libraries, so it's back to Xamarin.Mac.
>
> *Greg K*
>

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