Hello, I've not done it, but have you explored doing a window in dotnet core and seeing what it looks like when you publish to macos?
Davy David JONES djones...@gmail.com +33 7 66 42 54 07 <https://hangouts.google.com/?action=chat&pn=%2B33766425407&hl=en&authuser=0> +33 6 52 03 96 70 <https://hangouts.google.com/?action=chat&pn=%2B33652039670&hl=en&authuser=0> On Wed, Jul 15, 2020 at 5:46 AM Greg Keogh <gfke...@gmail.com> wrote: > Folks, I have to create a sample desktop app on macOS in coming weeks, > nothing too hard, just a file picker, some text boxes and a scrolling text > results display. I already did a Mac console app sanity check and it uses > my C# NuGet package okay and displays correct results (which took about 15 > minutes and is a tribute to the cross-platform promises of .NET). Now I > have to make a window to impress the customer. > > Has anyone used a Xamarin.Mac Cocoa project to make a Mac desktop app? > I've read all the docs and I'm about to start, I have no choice, so I was > just wondering if anyone's trod this path. > > I notice the UI design process is a thin shell over using > Xcode's designer, you just Alt+Tab between them and code silently migrates > back to C#. It seems fair enough to let Xcode do all the heavy UI lifting, > but it seems a bit clumsy. > > The whole Xamarin.Mac platform is such a thin shell over the native Apple > processes that for a moment I consider skipping Xamarin completely and just > learning Xcode and Swift like a native. But then I realised that I will > want to consume .NET packages and libraries, so it's back to Xamarin.Mac. > > *Greg K* >