Hi Greg, Did the Uno extension create the solution, even if there were errors loading the ios and android projects? If so, I’d suggest removing the projects you don’t want (probably just leading the MacOS head project and the Shared project), committing the whole thing to source repo and then opening on your mac. In theory this should just work but I haven’t tried it as I haven’t spent much time building specifically for mac.
Let me know how it goes Nick Randolph | Built to Roam Pty Ltd | Co-Founder, Technical Director | +61 412 413 425 | 1300 613 140 | www.builttoroam.com<https://www.builttoroam.com/> The information contained in this email is confidential. If you are not the intended recipient, you may not disclose or use the information in this email in any way. Built to Roam Pty Ltd does not guarantee the integrity of any emails or attached files. The views or opinions expressed are the author's own and may not reflect the views or opinions of Built to Roam Pty Ltd. From: ozdotnet-boun...@ozdotnet.com <ozdotnet-boun...@ozdotnet.com> On Behalf Of Greg Keogh Sent: Thursday, 16 July 2020 9:56 AM To: ozDotNet <ozdotnet@ozdotnet.com> Subject: Re: Xamarin macOS app Hi Nick, you mentioned Uno in a post a few months ago, and I watched some videos but didn't actually try it. I just watched more videos then I went to VS2019 for Mac in tried to install the Uno project extensions but they're not available. I added Uno to VS2019 on my Windows work PC and created the app, but it gave errors that Android and iOS projects were not supported, probably because I don't have Xamarin installed in Windows (I do all Xamarin work on the Mac). So there are some dependencies I wasn't prepared for. One of the videos talked about the relationship between Xamarin and Uno, but it didn't sink in. If I developed a multi-platform project Uno app in VS2019 on Windows, how do I test and deploy the Mac project? Note that I'm only interested in creating a macOS desktop app demo. Greg