> Well, that's right on what platform targets you have. Lua is very > straight to C, and have a loss of performance (compared to c) of > 20-30%, depending on witch application you're developing. Some games > doens't demand that speed gain.
adding support for other platforms? (ie: non palm/pocket pc). have you looked at doing native ARM version? this chewed a lot of my time - mainly because you have to pass around two pointers to have a callback to PACE to do an API. getting around that was nasty :) but, now - you dont need to pass them around :P also depends what your DAL provides. graphics primitives? ui layer? loads of things you need to have in order to have a complete DAL :( > Just my thoughts about it... :) Not a flamewar, I still think C is > better than anything, but there are times you've got to be more flexible. of course. C can be nasty too *g* --- Aaron Ardiri [EMAIL PROTECTED] CEO - CTO +46 70 656 1143 Mobile Wizardry http://www.mobilewizardry.com/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/