What do you mean by noisy?  Can you give more information?  I really don't know 
much about Windows, so I rely on others to tell me how things there should be 
handled.  patco and pob have been doing a lot of valuable work there.

.hc

On Feb 18, 2012, at 12:13 PM, João Pais wrote:

> Hi Hans,
> 
> great job. But, here in XP, I get audio problems: trying to run with asio (as 
> I always do with 0.42), the audio is very noisy.
> Audio options are -asio -audioindev 2 -audiooutdev 2 -channels 2 -midiindev 1 
> -midioutdev 1 -audiobuf 40, and they always worked with previous versions of 
> pd-ext.
> 
> João
> 
>> 
>> http://at.or.at/hans/blog/2012/02/17/new-editing-feature-of-pd-extended-0-43-now-in-beta/
>> 
>> The Pd-extended 0.43 release has been brewing an extra long time, about 18 
>> months now, mostly because there are lots of big improvements, and we wanted 
>> to make sure we got it right, so your patches all work, but the improvements 
>> all shine. Its now solidly beta, so we’re looking for testers. Download a 
>> nightly build to try here:
>> 
>> http://autobuild.puredata.info/auto-build/latest/
>> 
>> First off, the pd-gui side of Pd has been re-written from scratch. When you 
>> run Pd, you are actually running two programs: pd is the core engine and 
>> pd-gui is the GUI. Since basically all computers now come with multiple CPU 
>> cores, this means that pd-gui will usually run on a separate CPU core than 
>> pd, so they don’t step on each other’s toes. pd can entirely take over its 
>> own core. If you want to make your patch use more CPU cores, then check out 
>> the [pd~] object introduced in the last release (0.42.5).
>> 
>> pd still handles some of the GUI stuff, but we are working on splitting that 
>> out for the 0.44 release. That is a big chunk of work but it will also bring 
>> big gains. In particular, it means that it will be possible for people to 
>> write their own GUIs for Pd, covering not just the display of the patch, but 
>> also the editing, and everything else. You like OpenFrameworks, python, iOS, 
>> JUCE, Qt, etc.? Write your own pd-gui using the toolkit of your choice. 
>> That’s the idea at least. That will take a solid chunk of work, so we are 
>> looking for people to join that effort.
>> 
>> There are so many ideas for making a better editing experience in Pd, this 
>> release makes big strides to address the editing experience. There are new 
>> features like Magic Glass, Autotips, Autopatch and Perf Mode, all available 
>> on the Edit menu.
>> 
>> • Magic Glass let’s you magically see the messages as they pass through the 
>> cords. Just turn it on and hover above a cord, and you’ll see the messages 
>> as they go by. You can even look at signal/audio cords.
>> 
>> • Autotips gives you tips about what an object does, what its inlet expects, 
>> and what comes out of the outlets.
>> 
>> • Autopatch mode automatically connects objects as you create them.
>> 
>> • Perf Mode, is a mode for performance that makes it harder to accidentally 
>> close windows that are part of your performance.
>> 
>> The Pd Window is also majorly overhauled. First of all, its fast. Much much 
>> faster than the old one. You can now print thousands of messages per second 
>> to the Pd Window and still edit your patch. No more will an accidental dump 
>> of info cause the GUI to freeze up (well, ok, maybe if you send 10,000 
>> messages/second but that is a way too many). There are also now 5 levels of 
>> printing messages to the Pd Window: fatal, error, normal, debug, all. If you 
>> are only interested in fatal errors, switch the Pd Window to 0 – fatal, and 
>> you’ll only see the worst problems. You want to see every single message to 
>> debug? Switch to 4 – all, and you’ll get the whole firehose.
>> 
>> There is also the new log library, which lets you easily send messages for 
>> those different levels. And all messages logged with the objects from the 
>> log library are clickable: when you Ctrl-Click or Cmd-click (Mac OS X) on 
>> the line in the Pd Window, it’ll pop up the patch where the message came 
>> from, and highlight the specific object that printed it. That even works for 
>> many messages from other objects as well.
>> 
>> The Pd Window also includes very basic level meters for monitoring the input 
>> and output levels. And for those who want to play with the GUI in realtime, 
>> you can type Tcl code in the Tcl entry field, and directly modify and probe 
>> the running GUI.
>> 
>> One thing that you can do now is customize the GUI using GUI plugins. You 
>> can change all sorts of colors, some fonts, and many behaviors. Want to 
>> create a new object when you triple-click? Try the tripleclick example 
>> plugin Want to make the patch cords disappear when you leave Edit Mode? 
>> Check out the “only show cords in edit mode” example. Those are the simple 
>> ones. There is also Tab Completion, a search engine for the docs, a category 
>> browser for the right-click menu, a buttonbar for creating objects, and more.
>> 
>> You can find many GUI plugins in the new section of the downloads page as 
>> well as documentation for making your own. What kind of GUI plugin will 
>> write?
>> 
>> 
>> 
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> 
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