Luke Palmer <[EMAIL PROTECTED]> writes:
> Zellyn Hunter writes:
>> So I take it the goal is to to teach parrot to understand z-machine
>> opcodes, rather than simply writing a z-machine interpreter that
>> runs on parrot, or rewriting inform to compile to parrot?
>
> I doubt it.  I think a z-machine to parrot converter, making some of the
> more complex ops sub calls or something, would be best.  We need to work
> with the z-machine bytecode directly, though, because many games are
> distributed without source.
>
> And perhaps, once dynamic opcode loading is ready, those sub calls can
> turn into real ops for speed.  But that's not important at the moment:
> the important thing (well, as important as z-machine can be :-) is to
> get the translator working.

Turning them into real ops might not be the right thing to do in the
presence of JIT of course.

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