Larry mused:

But we also have the ambiguity with <<'' and friends, so maybe the real
problem is trying to make the << and >> workarounds look too much like
« and ».  Maybe they should be :<< and :>> or some such.  Maybe we
should be thinking about a more general trigraph (shudder) policy.

Nooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!!!!!!!!!


;-)


Or some other kind of "entity" policy.  Though I don't think people
would be terribly pleased when they see things like:

@a &raquo;+<<&laquo; @b

Agreed!



Particularly since the "r" one goes on the left, and the "l" on goes
on the right.  Still, it's potentially a lot less ambiguous, and puts
people into the "preprocessing" frame of mind, and would certainly
motivate people to move toward editors and terminals that can display:

@a »+<<« @b

Yes, it would be an excellent motivation in that direction. But, then, so would *not* providing any ASCII-based alternative in the first place.



And we wouldn't have to define yet another arbitrary list of mappings.

Here, here! I certainly believe that any entity notation must use the "standard" (i.e. HTML and/or Unicode) names for entities.



On the other hand, we'd probably have to require a () on the &foo()
notation to distinguish it from an &foo; entity.

Which would seem to suggest that the Huffman coding is backwards. I expect to use constructs like:


my Code $clocks_ref = &times;

far more often than I'd use something like:

my Vector $outer = $vec1 &times; $vec2;

especially since I'm already using an OS that makes it trivial to code the latter "properly":

my Vector $outer = $vec1 × $vec2;


Frankly, I'd *much* rather see:


@sum = @a E<raquo>+<<E<laquo> @b;

my Vector $outer = $vec1 E<times> $vec2;

which at least has the benefit of being consistent with POD notation.

(Note that, if we *do* decide to support some kind of ASCII-based entity notation, we really must make sure it's the same in both Perl code and POD mark-up.)


Damian

Reply via email to