Hi, John, thanks for reply. Yes, there seems mismatch between collision geometry and visual geometry.
For the laser beams problem, as Nate mentioned below, it maybe related to the new features of gazebo. -qun I found a couple of things that might be giving you grief. Attached is a slightly modified cylinder1 model that should work. Mainly, the visual and collision geometry in your cylinder1 object model file do not match, collision size is specified by <size>radius length</size> and visual scale specifies the bounding box scale of a unit_cylinder. Your collision cylinder is 1m tall and 1m wide (0.5m radius), but visual cylinder is half of that in all three dimensions. This might be unrelated, but there appears to be a bug in gui manipulation of static bodies as well, I'll investigate further, but quick glance it seems that using the gazebo gui to drag a static body around does not actually move its collision geometry. hope this helps. John -- View this message in context: http://old.nabble.com/Laser-beams-passing-through-objects-tp28934167p28982300.html Sent from the playerstage-gazebo mailing list archive at Nabble.com. ------------------------------------------------------------------------------ ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo _______________________________________________ Playerstage-gazebo mailing list Playerstage-gazebo@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo