Hi, John, thanks for reply. Yes, there seems mismatch between collision
geometry and visual geometry. 

For the laser beams problem, as Nate mentioned below, it maybe related to
the new features of gazebo.

-qun

I found a couple of things that might be giving you grief.  Attached is a
slightly modified cylinder1 model that should work.  Mainly, the visual and
collision geometry in your cylinder1 object model file do not match,
collision size is specified by <size>radius length</size> and visual scale
specifies the bounding box scale of a unit_cylinder.  Your collision
cylinder is 1m tall and 1m wide (0.5m radius), but visual cylinder is half
of that in all three dimensions.
This might be unrelated, but there appears to be a bug in gui manipulation
of static bodies as well, I'll investigate further, but quick glance it
seems that  using the gazebo gui to drag a static body around does not
actually move its collision geometry.

hope this helps.
John



-- 
View this message in context: 
http://old.nabble.com/Laser-beams-passing-through-objects-tp28934167p28982300.html
Sent from the playerstage-gazebo mailing list archive at Nabble.com.


------------------------------------------------------------------------------
ThinkGeek and WIRED's GeekDad team up for the Ultimate 
GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the 
lucky parental unit.  See the prize list and enter to win: 
http://p.sf.net/sfu/thinkgeek-promo
_______________________________________________
Playerstage-gazebo mailing list
Playerstage-gazebo@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo

Reply via email to