Hello, This error might be due to your graphic card. I've added in a little bit of code to gazebo to check if your card supports GLSL.
Could you please SVN up again, reinstall and try again? -nate On Wed, Jun 30, 2010 at 1:40 AM, zhangqun <zhangq....@gmail.com> wrote: > > Hi nate, i try the SVN version of gazebo (rev.8808 and rev.8809) which can > make well with Ogre 1.7.1, but gazebo doesnot run correctly, the error is > below: > > Gazebo successfully initialized > terminate called after throwing an instance of > 'Ogre::InvalidParametersException' > what(): OGRE EXCEPTION(2:InvalidParametersException): Named constants > have not been initialised, perhaps a compile error. in > GpuProgramParameters::_findNamedConstantDefinition at > /home/zhangqun/player/ogre_src_v1-7-1/OgreMain/src/OgreGpuProgramParams.cpp > (line 1423) > Aborted > > Then I tried old version of Ogre 1.6.4, this time with compile errors below: > > [ 17%] Building CXX object > server/rendering/CMakeFiles/gazebo_rendering.dir/OgreVisual.o > /home/zhangqun/gazebo/server/rendering/OgreVisual.cc: In constructor > ‘gazebo::OgreVisual::OgreVisual(gazebo::OgreVisual*, gazebo::Entity*)’: > /home/zhangqun/gazebo/server/rendering/OgreVisual.cc:73: error: no matching > function for call to ‘Ogre::SceneManager::createMovableObject(const char > [12])’ > /usr/local/include/OGRE/OgreSceneManager.h:2883: note: candidates are: > virtual Ogre::MovableObject* Ogre::SceneManager::createMovableObject(const > Ogre::String&, const Ogre::String&, const Ogre::NameValuePairList*) > make[2]: *** [server/rendering/CMakeFiles/gazebo_rendering.dir/OgreVisual.o] > Error 1 > make[1]: *** [server/rendering/CMakeFiles/gazebo_rendering.dir/all] Error 2 > make: *** [all] Error 2 > > Could you pls advise which Ogre is compatible with the SVN version of > gazebo? > > Thanks. > > -qun > > Hello, > > The world files work just fine. I suggest you try reinstalling the SVN > version of gazebo. > > -nate > > On Fri, Jun 25, 2010 at 8:05 PM, zhangqun <zhangq....@gmail.com> wrote: >> Hi, nate, pls see the world files and sicklms200.model attached. I also >> attached the sample world pioneer2dx.world comes with gazebo0.10.0 where >> the >> laser beams of the two robots got the same problem. >> >> Thanks so much for your help. >> best regards, >> -qun >> >> On Thu, Jun 24, 2010 at 6:55 AM, Nate Koenig <natekoe...@gmail.com> wrote: >>> >>> Hello, >>> >>> Can you send me your world file? >>> >>> -nate >>> > > -- > View this message in context: > http://old.nabble.com/Laser-beams-passing-through-objects-tp28934167p29032123.html > Sent from the playerstage-gazebo mailing list archive at Nabble.com. > > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by Sprint > What will you do first with EVO, the first 4G phone? > Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first > _______________________________________________ > Playerstage-gazebo mailing list > Playerstage-gazebo@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > ------------------------------------------------------------------------------ This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first _______________________________________________ Playerstage-gazebo mailing list Playerstage-gazebo@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo