Hello,

The world files work just fine. I suggest you try reinstalling the SVN
version of gazebo.

-nate

On Fri, Jun 25, 2010 at 8:05 PM, zhangqun <zhangq....@gmail.com> wrote:
> Hi, nate, pls see the world files and sicklms200.model attached. I also
> attached the sample world pioneer2dx.world comes with gazebo0.10.0 where the
> laser beams of the two robots got the same problem.
>
> Thanks so much for your help.
> best regards,
> -qun
>
> On Thu, Jun 24, 2010 at 6:55 AM, Nate Koenig <natekoe...@gmail.com> wrote:
>>
>> Hello,
>>
>> Can you send me your world file?
>>
>> -nate
>>
>> On Thu, Jun 24, 2010 at 6:30 AM, zhangqun <zhangq....@gmail.com> wrote:
>> >
>> > Hi, nate, thanks. I add the tag <alwaysActive> into the sicklms200.model
>> > like
>> > below, but seems not work. The laser beams still look passing through
>> > the
>> > objects in gazebo gui. Does that mean i have to write a controller to
>> > request the data in such a way that the laser beams would display
>> > correct?
>> >
>> >    <sensor:ray name="laser_1">
>> >      <rayCount>180</rayCount>
>> >      <rangeCount>361</rangeCount>
>> >      <origin>0.05 0.0 0</origin>
>> >
>> >      <minAngle>-90</minAngle>
>> >      <maxAngle>90</maxAngle>
>> >
>> >      <minRange>0.1</minRange>
>> >      <maxRange>8</maxRange>
>> >      <displayRays>fan</displayRays>
>> >
>> >      <resRange>1</resRange>
>> >
>> >      <alwaysActive>true</alwaysActive>
>> >
>> >      <controller:sicklms200_laser name="laser_controller_1">
>> >        <interface:laser name="laser_iface_0"/>
>> >        <interface:fiducial name="fiducial_iface_0"/>
>> >      </controller:sicklms200_laser>
>> >    </sensor:ray>
>> >
>> > -qun
>> >
>> >
>> >
>> > The problem may also be related to a "feature" that has been added to
>> > gazebo.
>> >
>> > Sensors will not generate data unless an external program requests
>> > data. So, if you run gazebo without connecting to the laser via shared
>> > memory, Player, or through ROS then the laser will not generate data
>> > and it will seem to pass through objects.
>> >
>> > You can also add the <alwaysActive> tag to a sensor:
>> >
>> > <sensor:ray>
>> >  <alwaysActive>true</alwaysActive>
>> > </sensor:ray>
>> >
>> > Which will force the sensor on.
>> >
>> > -nate
>> >
>> >
>> > --
>> > View this message in context:
>> > http://old.nabble.com/Laser-beams-passing-through-objects-tp28934167p28982529.html
>> > Sent from the playerstage-gazebo mailing list archive at Nabble.com.
>> >
>> >
>> >
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>
>

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