Hello, The world files work just fine. I suggest you try reinstalling the SVN version of gazebo.
-nate On Fri, Jun 25, 2010 at 8:05 PM, zhangqun <zhangq....@gmail.com> wrote: > Hi, nate, pls see the world files and sicklms200.model attached. I also > attached the sample world pioneer2dx.world comes with gazebo0.10.0 where the > laser beams of the two robots got the same problem. > > Thanks so much for your help. > best regards, > -qun > > On Thu, Jun 24, 2010 at 6:55 AM, Nate Koenig <natekoe...@gmail.com> wrote: >> >> Hello, >> >> Can you send me your world file? >> >> -nate >> >> On Thu, Jun 24, 2010 at 6:30 AM, zhangqun <zhangq....@gmail.com> wrote: >> > >> > Hi, nate, thanks. I add the tag <alwaysActive> into the sicklms200.model >> > like >> > below, but seems not work. The laser beams still look passing through >> > the >> > objects in gazebo gui. Does that mean i have to write a controller to >> > request the data in such a way that the laser beams would display >> > correct? >> > >> > <sensor:ray name="laser_1"> >> > <rayCount>180</rayCount> >> > <rangeCount>361</rangeCount> >> > <origin>0.05 0.0 0</origin> >> > >> > <minAngle>-90</minAngle> >> > <maxAngle>90</maxAngle> >> > >> > <minRange>0.1</minRange> >> > <maxRange>8</maxRange> >> > <displayRays>fan</displayRays> >> > >> > <resRange>1</resRange> >> > >> > <alwaysActive>true</alwaysActive> >> > >> > <controller:sicklms200_laser name="laser_controller_1"> >> > <interface:laser name="laser_iface_0"/> >> > <interface:fiducial name="fiducial_iface_0"/> >> > </controller:sicklms200_laser> >> > </sensor:ray> >> > >> > -qun >> > >> > >> > >> > The problem may also be related to a "feature" that has been added to >> > gazebo. >> > >> > Sensors will not generate data unless an external program requests >> > data. So, if you run gazebo without connecting to the laser via shared >> > memory, Player, or through ROS then the laser will not generate data >> > and it will seem to pass through objects. >> > >> > You can also add the <alwaysActive> tag to a sensor: >> > >> > <sensor:ray> >> > <alwaysActive>true</alwaysActive> >> > </sensor:ray> >> > >> > Which will force the sensor on. >> > >> > -nate >> > >> > >> > -- >> > View this message in context: >> > http://old.nabble.com/Laser-beams-passing-through-objects-tp28934167p28982529.html >> > Sent from the playerstage-gazebo mailing list archive at Nabble.com. >> > >> > >> > >> > ------------------------------------------------------------------------------ >> > ThinkGeek and WIRED's GeekDad team up for the Ultimate >> > GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the >> > lucky parental unit. See the prize list and enter to win: >> > http://p.sf.net/sfu/thinkgeek-promo >> > _______________________________________________ >> > Playerstage-gazebo mailing list >> > Playerstage-gazebo@lists.sourceforge.net >> > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> > > > ------------------------------------------------------------------------------ This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first _______________________________________________ Playerstage-gazebo mailing list Playerstage-gazebo@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo