Hello,

Can you send me your world file?

-nate

On Thu, Jun 24, 2010 at 6:30 AM, zhangqun <zhangq....@gmail.com> wrote:
>
> Hi, nate, thanks. I add the tag <alwaysActive> into the sicklms200.model like
> below, but seems not work. The laser beams still look passing through the
> objects in gazebo gui. Does that mean i have to write a controller to
> request the data in such a way that the laser beams would display correct?
>
>    <sensor:ray name="laser_1">
>      <rayCount>180</rayCount>
>      <rangeCount>361</rangeCount>
>      <origin>0.05 0.0 0</origin>
>
>      <minAngle>-90</minAngle>
>      <maxAngle>90</maxAngle>
>
>      <minRange>0.1</minRange>
>      <maxRange>8</maxRange>
>      <displayRays>fan</displayRays>
>
>      <resRange>1</resRange>
>
>      <alwaysActive>true</alwaysActive>
>
>      <controller:sicklms200_laser name="laser_controller_1">
>        <interface:laser name="laser_iface_0"/>
>        <interface:fiducial name="fiducial_iface_0"/>
>      </controller:sicklms200_laser>
>    </sensor:ray>
>
> -qun
>
>
>
> The problem may also be related to a "feature" that has been added to
> gazebo.
>
> Sensors will not generate data unless an external program requests
> data. So, if you run gazebo without connecting to the laser via shared
> memory, Player, or through ROS then the laser will not generate data
> and it will seem to pass through objects.
>
> You can also add the <alwaysActive> tag to a sensor:
>
> <sensor:ray>
>  <alwaysActive>true</alwaysActive>
> </sensor:ray>
>
> Which will force the sensor on.
>
> -nate
>
>
> --
> View this message in context: 
> http://old.nabble.com/Laser-beams-passing-through-objects-tp28934167p28982529.html
> Sent from the playerstage-gazebo mailing list archive at Nabble.com.
>
>
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