Hi nate, thanks. Does that mean if i do not connect with any controller, the sensors (e.g. laser beams) would not display correct in gui? May I ask, can we just make the laser beams look normal, say obstructed by obstacles in gazebo gui without a controller, as in the old gazebo versions?
-qun The problem may also be related to a "feature" that has been added to gazebo. Sensors will not generate data unless an external program requests data. So, if you run gazebo without connecting to the laser via shared memory, Player, or through ROS then the laser will not generate data and it will seem to pass through objects. You can also add the <alwaysActive> tag to a sensor: <sensor:ray> <alwaysActive>true</alwaysActive> </sensor:ray> Which will force the sensor on. -nate -- View this message in context: http://old.nabble.com/Laser-beams-passing-through-objects-tp28934167p28982398.html Sent from the playerstage-gazebo mailing list archive at Nabble.com. ------------------------------------------------------------------------------ ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo _______________________________________________ Playerstage-gazebo mailing list Playerstage-gazebo@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo