I checked my gazebo settings in /server/physics/ode/ODEPhysics.cc and they were as follows:
contact.surface.mode = dContactSlip1 | dContactSlip2 | dContactSoftERP | dContactSoftCFM | dContactBounce | dContactMu2 | dContactApprox1; So this can't be the problem in my opinion. The parameters for the geometries of the table are as follows: <mu1>0.3</mu1> <mu2>0.3</mu2> <mass>1e5</mass> Any idea what we are doing wrong? Thanks, Rein On Fri, Jun 10, 2011 at 1:08 PM, Rein Appeldoorn <rein...@gmail.com> wrote: > John, > > Thanks for your reply. > > What do you mean with the friction coefficients of the "wheels"? > And how do I check my Gazebo-settings if they are right? > > Regards, > > Rein > > > On Thu, Jun 9, 2011 at 8:01 PM, John Hsu <john...@willowgarage.com> wrote: > >> Hi Rein, >> Not sure if this will help, but have you tried reducing the friction >> coefficients of the wheels <mu1> and <mu2> to something less than 1? >> also, make sure that in the version of gazebo you are running, >> contact.surface mode has "dContactApprox1" in it. >> >> contact.surface.mode = dContactSoftERP | dContactSoftCFM | >> dContactApprox1 | dContactMu2; >> >> John >> >> On Thu, Jun 9, 2011 at 5:51 AM, Rein Appeldoorn <rein...@gmail.com> >> wrote: >> >> > Code: http://www.student.tue.nl/W/r.p.w.appeldoorn/simulation.txt >> > <http://www.student.tue.nl/W/r.p.w.appeldoorn/simulation.world> >> > >> > On Thu, Jun 9, 2011 at 2:43 PM, Rein Appeldoorn <rein...@gmail.com> >> wrote: >> > >> > > Hi all, >> > > >> > > We are working on a simulation model of an autonomous football table. >> We >> > > already build our model but we're struggling with the realism. We >> solved >> > a >> > > lot of problems but to this one, we can't find an answer to. Here is a >> > movie >> > > of the weird/unrealistic behavior: >> > > >> > > Movie: >> > http://www.student.tue.nl/W/r.p.w.appeldoorn/gazebo_tablesoccer.avi >> > > >> > > Has someone perhaps experienced similar problems or perhaps does >> someone >> > > want to take a look at our code because we're probably making trivial >> > > mistakes. >> > > >> > > Code: http://www.student.tue.nl/W/r.p.w.appeldoorn/simulation.world >> > > >> > > Thanks in advance, >> > > >> > > Rein >> > > >> > >> > >> ------------------------------------------------------------------------------ >> > EditLive Enterprise is the world's most technically advanced content >> > authoring tool. Experience the power of Track Changes, Inline Image >> > Editing and ensure content is compliant with Accessibility Checking. >> > http://p.sf.net/sfu/ephox-dev2dev >> > _______________________________________________ >> > Playerstage-gazebo mailing list >> > Playerstage-gazebo@lists.sourceforge.net >> > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> > >> >> >> >> -- >> John Hsu, Ph.D. >> Senior Research Engineer >> Willow Garage Inc. >> +1-650-475-2809 >> >> ------------------------------------------------------------------------------ >> EditLive Enterprise is the world's most technically advanced content >> authoring tool. Experience the power of Track Changes, Inline Image >> Editing and ensure content is compliant with Accessibility Checking. >> http://p.sf.net/sfu/ephox-dev2dev >> _______________________________________________ >> Playerstage-gazebo mailing list >> Playerstage-gazebo@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> > > ------------------------------------------------------------------------------ EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev _______________________________________________ Playerstage-gazebo mailing list Playerstage-gazebo@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo