mr-b wrote: > Has Skin / UI / Material Settings been considered as a way of > differentiation?
No, to me at least, they are too 'technical' (what is a skin? what does UI mean? what 'Material'?) I aim for Material to be set up as the skin/UI, and then allow non-tecnhical people to use it. What I'm thinking of is: 1. Remove 'Player settings' and 'Server settings' from menu. 2. Add 'Player settings' under each player listed in the 'Information' dialog. There is already a link to 'Server settings' in this dialog, so this change (at least) is consistent. 3. Potentially add 'Server settings' and 'Player settings' in the 'Settings' dialog - either as buttons, or as menu entries in the 'Settings' dialog's menu. I'm leaning towards the menu - as they are not settings that need to be accessed regularly. *Material debug:* 1. Launch via http: //SERVER:9000/material/?debug=json (Use http: //SERVER:9000/material/?debug=json,cometd to also see update messages, e.g. play queue) 2. Open browser's developer tools 3. Open console tab in developer tools 4. REQ/RESP messages sent to/from LMS will be logged here. ------------------------------------------------------------------------ cpd73's Profile: http://forums.slimdevices.com/member.php?userid=66686 View this thread: http://forums.slimdevices.com/showthread.php?t=109624 _______________________________________________ plugins mailing list plugins@lists.slimdevices.com http://lists.slimdevices.com/mailman/listinfo/plugins