pippin wrote: > Like everything, on/off is being sent as a command to the server. > For synced players, however, iPeng by default applies commands sent > using the main power control to the whole group (you can turn this off > in iPeng's settings). > The individual power buttons in the list of players _only_ act on the > respective player > > Here's the logic for the main power button: > > > > - All Players in the sync group are off: All players will be turned > on - At least one player in the sync group is on: all players will be > turned off ("Goodnight" function) - "Hold" the power button: Turn off all players, synced or not > ("leaving home" function). This comes with a confirmation popup > > > > > This way you can control a whole group with the main button. > All of this does _not_ apply if you have set the "synchronize power" > button set in the player settings on the server side, this setting > will hard-link the power state so all players will always be in the > same state, you can't set them individually. iPeng still allows you to > set different power states individually. > > There is also a difference when playing something: When some of the > players in a synced group are turned on when you play something and > your selected player is currently turned off, iPeng will _not_ > automatically turn on the selected player. This avoids accidentally > turning players on because you don't know which one you are > controlling. While this is obviously not a problem using the IR > remote, it's a pretty frequent one for people using Apps or the Web > Interface, although they often didn't even realize it (look up how > many threads about Squeezeboxes "automatically" turning on when they > are synced there are on the forum. I bet all of these are about this > issue). > > A similar logic applies to volume: the main volume bar will also act > on all players. Volume changes are relative, so the relative volume > between the players stays similar (unlike the server side setting > which applies the same volume level to all players). Here, again, the > individual volume sliders act directly on each player. Players with > fixed volume level are ignored.
Thanks! That was the info I needed, there were different settings on the server for the different squeezeboxes. ------------------------------------------------------------------------ bengaldave's Profile: http://forums.slimdevices.com/member.php?userid=4605 View this thread: http://forums.slimdevices.com/showthread.php?t=51929 _______________________________________________ plugins mailing list plugins@lists.slimdevices.com http://lists.slimdevices.com/mailman/listinfo/plugins