PaulinPosset wrote: > > I have since found that if the uPnP input is selected on the Uniti > before LMS is instructed to play there is no need to 'unmute'. Whilst > this behaviour is different to all previous versions of sq2u in that > play would automatically start once LMS instructed play, it is really no > different to if any other input was selected on the Uniti. > I can live with that! It is probably because the Uniti was expecting 0/1 and not true/false in the mute request. Hopefully, dev-15 should solve that
> > During play if the 'mute' button is pressed play will stop but I can see > from the Uniti display that the connection has been closed. Therefore it > is 2 stage process to unmute' : 1) unmute; 2) go into LMS control to > restart play, which does restart from where it left off except for the > usual suspects of Qobuz and Tidal Oh that has been in a few of the dev versions, I chose to "stop" when a player is paused and "Force reposition on resume" option is set. Otherwise some players would continue to play 'silently" till the end of the track and then create a faulty "next track" detection. But with the Uniti, when you press mute on the remote, it seems that it goes into a UPnP "paused" state and this is detected by sq2u that stops the player in return ... and then you cannot restart. okay, let me re-consider that mode then. LMS 7.7.5 - 5xRadio, 3xBoom, 4xDuet, 1xTouch, 1 SB2. Sonos 2xPLAY:1, PLAY:3, PLAY:5, Marantz NR1603, JBL OnBeat, XBMC, Foobar2000, XBoxOne, JRiver 21, Chromecast Audio, Chromecast v1, Pi B2, Pi B+, 2xPi A+, Odroid-C1, Cubie2 ------------------------------------------------------------------------ philippe_44's Profile: http://forums.slimdevices.com/member.php?userid=17261 View this thread: http://forums.slimdevices.com/showthread.php?t=103728 _______________________________________________ plugins mailing list plugins@lists.slimdevices.com http://lists.slimdevices.com/mailman/listinfo/plugins