PaulinPosset wrote: 
> 
> I have since found that if the uPnP input is selected on the Uniti
> before LMS is instructed to play there is no need to 'unmute'. Whilst
> this behaviour is different to all previous versions of sq2u in that
> play would automatically start once LMS instructed play, it is really no
> different to if any other input was selected on the Uniti.
> I can live with that!
It is probably because the Uniti was expecting 0/1 and not true/false in
the mute request. Hopefully, dev-15 should solve that

> 
> During play if the 'mute' button is pressed play will stop but I can see
> from the Uniti display that the connection has been closed. Therefore it
> is 2 stage process to unmute' : 1) unmute; 2) go into LMS control to
> restart play, which does restart from where it left off except for the
> usual suspects of Qobuz and Tidal

Oh that has been in a few of the dev versions, I chose to "stop" when a
player is paused and "Force reposition on resume" option is set.
Otherwise some players would continue to play 'silently" till the end of
the track and then create a faulty "next track" detection. But with the
Uniti, when you press mute on the remote, it seems that it goes into a
UPnP "paused" state and this is detected by sq2u that stops the player
in return ... and then you cannot restart. okay, let me re-consider that
mode then.



LMS 7.7.5 - 5xRadio, 3xBoom, 4xDuet, 1xTouch, 1 SB2. Sonos 2xPLAY:1,
PLAY:3, PLAY:5, Marantz NR1603, JBL OnBeat, XBMC, Foobar2000, XBoxOne,
JRiver 21, Chromecast Audio, Chromecast v1, Pi B2, Pi B+, 2xPi A+,
Odroid-C1, Cubie2
------------------------------------------------------------------------
philippe_44's Profile: http://forums.slimdevices.com/member.php?userid=17261
View this thread: http://forums.slimdevices.com/showthread.php?t=103728

_______________________________________________
plugins mailing list
plugins@lists.slimdevices.com
http://lists.slimdevices.com/mailman/listinfo/plugins

Reply via email to