I tested on an old 32-bit win-xp using ANGLE version of Qt Lib. It ran
OK with clear''

Engine: j803/2014-10-19-11:11:11

Library: 8.03.13

Qt IDE: 1.3.1/5.3.2

Platform: Win 32

Installer: J803 install

InstallPath: d:/j803


On Mon, Mar 23, 2015 at 6:18 PM, Raul Miller <[email protected]> wrote:
> P.S. I should add: windows 7, nvidia drivers.
>
> Thanks,
>
> --
> Raul
>
> On Mon, Mar 23, 2015 at 6:17 AM, Raul Miller <[email protected]> wrote:
>> That's an interesting possibility, but I tried it and it did not
>> prevent the crash.
>>
>> Thanks,
>>
>> --
>> Raul
>>
>> On Mon, Mar 23, 2015 at 6:13 AM, bill lam <[email protected]> wrote:
>>> Perhaps this is related to the api/gles addon, first update all addons
>>> then  open gles.ijs and change the line (should within the first 10
>>> lines)
>>>
>>>> GLES_VERSION=: GLES_VERSION * 0~: (".@:wd :: 1:) 'qopenglmod'
>>>
>>> to
>>>
>>> GLES_VERSION=: 0
>>>
>>> If your computer has opengl 2.0 or newer driver, then you won't need
>>> the ANGLE opengl es emulation.
>>>
>>> On Mon, Mar 23, 2015 at 5:39 PM, Raul Miller <[email protected]> wrote:
>>>> Thanks, I should have included more detail.
>>>>
>>>> This works fine for me on OSX, but fails with windows jqt:
>>>>
>>>>    JVERSION
>>>> Engine: j803/2014-10-19-11:11:11
>>>> Library: 8.03.12
>>>> Qt IDE: 1.3.1/5.3.2
>>>> Platform: Win 64
>>>> Installer: J803 install
>>>> InstallPath: c:/users/user/j64-803
>>>>
>>>> I currently do not have access to any linux machines suitable for opengl 
>>>> work.
>>>>
>>>> I upgraded jqt (jconsole: install 'all') and I'm still getting the failure:
>>>>
>>>>    JVERSION
>>>> Engine: j803/2014-10-19-11:11:11
>>>> Library: 8.03.13
>>>> Qt IDE: 1.3.1/5.3.2
>>>> Platform: Win 64
>>>> Installer: J803 install
>>>> InstallPath: c:/users/user/j64-803
>>>>
>>>> Thanks again,
>>>>
>>>> --
>>>> Raul
>>>>
>>>> On Sun, Mar 22, 2015 at 10:37 PM, bill lam <[email protected]> wrote:
>>>>> I tested ok on linux64. What is your JVERSION and OS?
>>>>>
>>>>> BTW this kind of check is not needed, if there is no "s" suffix
>>>>> in the output of wd'version', then the system should already
>>>>> support opengl.
>>>>>
>>>>> Вс, 22 мар 2015, Raul Miller написал(а):
>>>>>> I can reliably crash J by running:
>>>>>>
>>>>>> clear'' NB. clear base locale
>>>>>> require 'graphics/gl2 api/gles'
>>>>>> coinsert 'jgl2 jgles'
>>>>>> testdlls=: 3 : 0
>>>>>> try.
>>>>>>  wd 'pc testopengl;minwh 10 10;cc g opengl;pclose'
>>>>>>  'OpenGL OK.'
>>>>>> catch.
>>>>>>  wdpclose 'testopengl'
>>>>>>  'OpenGL create context failed. OpenGL not available.'
>>>>>> end.
>>>>>> )
>>>>>>
>>>>>> followed by a short pause and then
>>>>>>
>>>>>> testdlls''
>>>>>>
>>>>>> If I omit the initial (clear'') the crash does not occur.
>>>>>>
>>>>>>    9!:14''
>>>>>> j803/2014-10-19-11:11:11
>>>>>>
>>>>>> Please let me know if you cannot reproduce this crash using these steps.
>>>>>>
>>>>>> Thanks,
>>>>>>
>>>>>> --
>>>>>> Raul
>>>>>>
>>>>>>
>>>>>> On Sat, Mar 21, 2015 at 7:22 PM, bill lam <[email protected]> wrote:
>>>>>> > documentation in jwiki page
>>>>>> >
>>>>>> > http://www.jsoftware.com/jwiki/OpenGL%20ES
>>>>>> >
>>>>>> > Also api of opengl 1.3 or older have been removed from the latest addon
>>>>>> > update.
>>>>>> >
>>>>>> > Artifacts of opengl lab in labs addons have also been removed. If it 
>>>>>> > still
>>>>>> > shows opengl labs, remove the whole labs addon and install again.
>>>>>> > On Mar 22, 2015 1:28 AM, "Raul Miller" <[email protected]> wrote:
>>>>>> >
>>>>>> >> I now realize you were speaking of api/gles
>>>>>> >>
>>>>>> >> I had been playing with webgl and was wondering what you needed to 
>>>>>> >> change.
>>>>>> >>
>>>>>> >> I've a fair bit of studying ahead of me.
>>>>>> >>
>>>>>> >> Thanks,
>>>>>> >>
>>>>>> >> --
>>>>>> >> Raul
>>>>>> >>
>>>>>> >>
>>>>>> >> On Sat, Mar 21, 2015 at 1:10 PM, bill lam <[email protected]> wrote:
>>>>>> >> > I updated opengl addon to opengl 4.5 and opengles 3.1.
>>>>>> >> > All 6 shaders should now be supported.  Interestingly
>>>>>> >> > opengles 3 supports compute shader but not tessellation
>>>>>> >> > or geometry.
>>>>>> >> >
>>>>>> >> > Untested because my of hardware limitation.
>>>>>> >> >
>>>>>> >> > Пт, 20 мар 2015, jprogramming написал(а):
>>>>>> >> >> An overview of opengl versions as I understand them:
>>>>>> >> >>
>>>>>> >> >> gl ES 3.0 gl4.3 is a pretty safe target.  flagship level 2013 
>>>>>> >> >> android
>>>>>> >> devices supported and android 4.3.  Any current 4.4 $100 tablet would
>>>>>> >> likely support.  Older desktops/laptops.
>>>>>> >> >>
>>>>>> >> >> gl ES 3.1 gl 4.5 is the version that adds compute shaders 
>>>>>> >> >> officially,
>>>>>> >> though it was actually added in gl 4.3.  Nvidia has gl 4.5 drivers, 
>>>>>> >> ATI/AMD
>>>>>> >> is unclear, though some 7000 series cards (APUs are 7000 series) 
>>>>>> >> support
>>>>>> >> the 4.3 extention.  Android 5.0 and a higher end graphics chip 
>>>>>> >> (though low
>>>>>> >> end intel atoms work, though those devices don't have 5.0 yet) is 
>>>>>> >> needed.
>>>>>> >> Last year's high end, and current midrange android 5.0 mobile devices
>>>>>> >> should support it (when they get 5.0 apk).
>>>>>> >> >>
>>>>>> >> >>
>>>>>> >> >> ----- Original Message -----
>>>>>> >> >> From: Raul Miller <[email protected]>
>>>>>> >> >> To: Programming forum <[email protected]>
>>>>>> >> >> Cc:
>>>>>> >> >> Sent: Friday, March 20, 2015 9:28 AM
>>>>>> >> >> Subject: Re: [Jprogramming] Labs was Re: Plotting a 3D Ellipse
>>>>>> >> >>
>>>>>> >> >> Commonly used? That will depend on context.
>>>>>> >> >>
>>>>>> >> >> Compute Shaders could be useful for someone attempting to 
>>>>>> >> >> implement J
>>>>>> >> >> primitives (perhaps with reduced functionality or constrained 
>>>>>> >> >> domain
>>>>>> >> >> but increased performance) within OpenGL.
>>>>>> >> >>
>>>>>> >> >> Tessellation Control  (roughly equivalent to a scan on an array of 
>>>>>> >> >> up
>>>>>> >> >> to 120 vertices) and Tesselation Evaluation (roughly equivalent to
>>>>>> >> >> whatever on the result of the TC shader) shaders let you present
>>>>>> >> >> imagery which does not precisely fit the "polygonal" model of the
>>>>>> >> >> opengl data structures. (Smooth surfaces and hair-like structures 
>>>>>> >> >> are
>>>>>> >> >> two examples.)
>>>>>> >> >>
>>>>>> >> >> How much work is it to add support for a shader type?
>>>>>> >> >>
>>>>>> >> >> ...
>>>>>> >> >>
>>>>>> >> >> As for the incompatibility issues - that's going to take some 
>>>>>> >> >> work. We
>>>>>> >> >> will have to iterate on the effort here, with some things failing 
>>>>>> >> >> for
>>>>>> >> >> some people until we polish things up.
>>>>>> >> >>
>>>>>> >> >> Anyways, all of this will take some time. But I think it will be 
>>>>>> >> >> fun.
>>>>>> >> >> Or maybe useful.
>>>>>> >> >>
>>>>>> >> >> Thanks,
>>>>>> >> >>
>>>>>> >> >> --
>>>>>> >> >> Raul
>>>>>> >> >>
>>>>>> >> >> On Fri, Mar 20, 2015 at 2:06 AM, bill lam <[email protected]> 
>>>>>> >> >> wrote:
>>>>>> >> >> > Current opengl addon only supports vertex, fragment and geometry
>>>>>> >> shaders,
>>>>>> >> >> > please let us know what other shaders are commonly used and 
>>>>>> >> >> > should be
>>>>>> >> >> > included.
>>>>>> >> >> >
>>>>>> >> >> > Also note that different versions of GLSL are incompatible. Your 
>>>>>> >> >> > lab
>>>>>> >> may
>>>>>> >> >> > need to detect and run different versions depending on the target
>>>>>> >> computer.
>>>>>> >> >> > On Mar 20, 2015 1:23 PM, "Raul Miller" <[email protected]> 
>>>>>> >> >> > wrote:
>>>>>> >> >> >
>>>>>> >> >> >> It looks like the J6 documentation on lab file format:
>>>>>> >> >> >> http://www.jsoftware.com/docs/help602/user/labs.htm has also 
>>>>>> >> >> >> been
>>>>>> >> >> >> dropped from J803
>>>>>> >> >> >>
>>>>>> >> >> >> So, ok, I at least have a starting point. I imagine I'll trip a 
>>>>>> >> >> >> few
>>>>>> >> >> >> more times when testing out whatever parts of opengl2/webgl J
>>>>>> >> >> >> implementations currently support. I'll check back in here 
>>>>>> >> >> >> after I
>>>>>> >> >> >> have (a) made some progress, and (b) feel like I need some more
>>>>>> >> >> >> orientation.
>>>>>> >> >> >>
>>>>>> >> >> >> Thanks,
>>>>>> >> >> >>
>>>>>> >> >> >> --
>>>>>> >> >> >> Raul
>>>>>> >> >> >>
>>>>>> >> >> >> On Fri, Mar 20, 2015 at 12:12 AM, robert therriault
>>>>>> >> >> >> <[email protected]> wrote:
>>>>>> >> >> >> > Raul,
>>>>>> >> >> >> >
>>>>>> >> >> >> > Labs can be created just using a text editor, but if you 
>>>>>> >> >> >> > really
>>>>>> >> want to
>>>>>> >> >> >> use Author, I have created labs in 602 with Author and just 
>>>>>> >> >> >> moved
>>>>>> >> the lab
>>>>>> >> >> >> file created over to the lab folder in j802.
>>>>>> >> >> >> >
>>>>>> >> >> >> > Cheers, bob
>>>>>> >> >> >> >
>>>>>> >> >> >> > On Mar 19, 2015, at 9:09 PM, Brian Schott 
>>>>>> >> >> >> > <[email protected]>
>>>>>> >> >> >> wrote:
>>>>>> >> >> >> >
>>>>>> >> >> >> >> It looks like the Author system has been omitted in j8 
>>>>>> >> >> >> >> because of
>>>>>> >> the
>>>>>> >> >> >> >> following statement.
>>>>>> >> >> >> >>
>>>>>> >> >> >> >> ── (9 of 9) Lab Author ──────────────────────────────────────
>>>>>> >> >> >> >> The Lab Author system available from menu Studio|Author...
>>>>>> >> >> >> >> allows you to build or edit labs.
>>>>>> >> >> >> >>
>>>>>> >> >> >> >> To experiment, select Studio|Author... and open up the lab
>>>>>> >> >> >> >> system/author.ijt.
>>>>>> >> >> >> >> )
>>>>>> >> >> >> >>
>>>>>> >> >> >> >>
>>>>>> >> >> >> >>
>>>>>> >> >> >> >> --
>>>>>> >> >> >> >> (B=)
>>>>>> >> >> >> >>
>>>>>> >> ----------------------------------------------------------------------
>>>>>> >> >> >> >> For information about J forums see
>>>>>> >> http://www.jsoftware.com/forums.htm
>>>>>> >> >>
>>>>>> >> >> >> >
>>>>>> >> >> >> >
>>>>>> >> ----------------------------------------------------------------------
>>>>>> >> >> >> > For information about J forums see
>>>>>> >> http://www.jsoftware.com/forums.htm
>>>>>> >> >> >>
>>>>>> >> ----------------------------------------------------------------------
>>>>>> >> >> >> For information about J forums see
>>>>>> >> http://www.jsoftware.com/forums.htm
>>>>>> >> >> > ----------------------------------------------------------------------
>>>>>> >> >> > For information about J forums see
>>>>>> >> http://www.jsoftware.com/forums.htm
>>>>>> >> >> ----------------------------------------------------------------------
>>>>>> >> >> For information about J forums see 
>>>>>> >> >> http://www.jsoftware.com/forums.htm
>>>>>> >> >> ----------------------------------------------------------------------
>>>>>> >> >> For information about J forums see 
>>>>>> >> >> http://www.jsoftware.com/forums.htm
>>>>>> >> >
>>>>>> >> > --
>>>>>> >> > regards,
>>>>>> >> > ====================================================
>>>>>> >> > GPG key 1024D/4434BAB3 2008-08-24
>>>>>> >> > gpg --keyserver subkeys.pgp.net --recv-keys 4434BAB3
>>>>>> >> > gpg --keyserver subkeys.pgp.net --armor --export 4434BAB3
>>>>>> >> > ----------------------------------------------------------------------
>>>>>> >> > For information about J forums see 
>>>>>> >> > http://www.jsoftware.com/forums.htm
>>>>>> >> ----------------------------------------------------------------------
>>>>>> >> For information about J forums see http://www.jsoftware.com/forums.htm
>>>>>> > ----------------------------------------------------------------------
>>>>>> > For information about J forums see http://www.jsoftware.com/forums.htm
>>>>>> ----------------------------------------------------------------------
>>>>>> For information about J forums see http://www.jsoftware.com/forums.htm
>>>>>
>>>>> --
>>>>> regards,
>>>>> ====================================================
>>>>> GPG key 1024D/4434BAB3 2008-08-24
>>>>> gpg --keyserver subkeys.pgp.net --recv-keys 4434BAB3
>>>>> gpg --keyserver subkeys.pgp.net --armor --export 4434BAB3
>>>>> ----------------------------------------------------------------------
>>>>> For information about J forums see http://www.jsoftware.com/forums.htm
>>>> ----------------------------------------------------------------------
>>>> For information about J forums see http://www.jsoftware.com/forums.htm
>>> ----------------------------------------------------------------------
>>> For information about J forums see http://www.jsoftware.com/forums.htm
> ----------------------------------------------------------------------
> For information about J forums see http://www.jsoftware.com/forums.htm
----------------------------------------------------------------------
For information about J forums see http://www.jsoftware.com/forums.htm

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