Hello Phil,
Looks like an interesting project. I would be glad to test out the mod
system if you are still looking for beta testers.
Ben Woodhead
Telos Productions
From: Phil Hassey <[EMAIL PROTECTED]>
Reply-To: pygame-users@seul.org
To: pygame <pygame-users@seul.org>
Subject: [pygame] Galcon mods - using pysafe
Date: Fri, 27 Apr 2007 21:27:46 -0700 (PDT)
Hi,
Thanks again to the folks who helped me troubleshoot my pysafe code. I've
now integrated that into Galcon and the game now the ability to create
Galcon mods. Here's the announcement I sent out:
http://www.imitationpickles.org/galcon/download.html
The new mods system in Galcon is in "beta" now. It works, but use it at
your own risk! To check it out press 'm' on the main menu (there isn't a
clickable link) and you'll be sent to a page where you can see the 3 mods
I've included for you to play with. They are a version of the "Classic"
game, a map editor, and a mini game called nibbles. All of these mods
include full source, so now you can modify those to have different game
play different bots, different maps, etc. Over time I'll be adding some
guides to the website and more tutorial-like examples to it. For now, you
just have some raw stuff to work with.
To add your own mods, go to:
Windows: c:\program files\galcon\mods\
MacOSX: /Applications/Galcon.app/Contents/Resources/mods/
Linux: ./galcon/mods
This is all very *experimental* so things may not work perfectly. Also,
since this is in "beta" some of the Galcon API, is subject to change over
time. If you find any bugs or problems, please post them to the Galcon
forums in the new Mods topic. I'm very excited to see what people are able
to build!
... the mods feature is only available to registered Galcon users ... but
if you asked me really nicely, I might be able to slip you a reg. code for
access to this feature :)
Thanks!
Phil
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