Wow! I just downloaded Galcon for the first time and tried it out, having heard so much stuff about it. Nice work!
Did you do that all in PyGame??? ~ Nathan On 4/30/07, Phil Hassey <[EMAIL PROTECTED]> wrote:
Ben, Sure thing - I've sent you a single player reg. code so you can access the mods. (Offer still stands to any other pygamers interested.) Have fun! - Phil Ben Woodhead <[EMAIL PROTECTED]> wrote: Hello Phil, Looks like an interesting project. I would be glad to test out the mod system if you are still looking for beta testers. Ben Woodhead Telos Productions >From: Phil Hassey >Reply-To: pygame-users@seul.org >To: pygame >Subject: [pygame] Galcon mods - using pysafe >Date: Fri, 27 Apr 2007 21:27:46 -0700 (PDT) > >Hi, > >Thanks again to the folks who helped me troubleshoot my pysafe code. I've >now integrated that into Galcon and the game now the ability to create >Galcon mods. Here's the announcement I sent out: > >http://www.imitationpickles.org/galcon/download.html > >The new mods system in Galcon is in "beta" now. It works, but use it at >your own risk! To check it out press 'm' on the main menu (there isn't a >clickable link) and you'll be sent to a page where you can see the 3 mods >I've included for you to play with. They are a version of the "Classic" >game, a map editor, and a mini game called nibbles. All of these mods >include full source, so now you can modify those to have different game >play different bots, different maps, etc. Over time I'll be adding some >guides to the website and more tutorial-like examples to it. For now, you >just have some raw stuff to work with. > >To add your own mods, go to: >Windows: c:\program files\galcon\mods\ >MacOSX: /Applications/Galcon.app/Contents/Resources/mods/ >Linux: ./galcon/mods > >This is all very *experimental* so things may not work perfectly. Also, >since this is in "beta" some of the Galcon API, is subject to change over >time. If you find any bugs or problems, please post them to the Galcon >forums in the new Mods topic. I'm very excited to see what people are able >to build! > >... the mods feature is only available to registered Galcon users ... but >if you asked me really nicely, I might be able to slip you a reg. code for >access to this feature :) > >Thanks! >Phil > > >--------------------------------- >Ahhh...imagining that irresistible "new car" smell? > Check outnew cars at Yahoo! Autos. _________________________________________________________________ Win a webcam! Nominate your friend's Windows Live Space in the Windows Live Spaces Sweetest Space Contest and you both could win! http://www.microsoft.com/canada/home/contests/sweetestspace/default.aspx ________________________________ Ahhh...imagining that irresistible "new car" smell? Check out new cars at Yahoo! Autos.