Nathan, A lot of it is in pygame -- but most of the game rendering is done in C with some swig modules. svn://www.imitationpickles.org/pyplus/trunk if you're interested in seeing some of that code. (Actually pygame 1.8 will include re-written versions of some of the additive blending functions I wrote.) The swarming code is also done in C.
- Phil Nathan <[EMAIL PROTECTED]> wrote: Wow! I just downloaded Galcon for the first time and tried it out, having heard so much stuff about it. Nice work! Did you do that all in PyGame??? ~ Nathan On 4/30/07, Phil Hassey wrote: > Ben, > > Sure thing - I've sent you a single player reg. code so you can access the > mods. > > (Offer still stands to any other pygamers interested.) > > Have fun! > - Phil > > Ben Woodhead wrote: > Hello Phil, > > Looks like an interesting project. I would be glad to test out the mod > system if you are still looking for beta testers. > > Ben Woodhead > Telos Productions > > >From: Phil Hassey > >Reply-To: pygame-users@seul.org > >To: pygame > >Subject: [pygame] Galcon mods - using pysafe > >Date: Fri, 27 Apr 2007 21:27:46 -0700 (PDT) > > > >Hi, > > > >Thanks again to the folks who helped me troubleshoot my pysafe code. I've > >now integrated that into Galcon and the game now the ability to create > >Galcon mods. Here's the announcement I sent out: > > > >http://www.imitationpickles.org/galcon/download.html > > > >The new mods system in Galcon is in "beta" now. It works, but use it at > >your own risk! To check it out press 'm' on the main menu (there isn't a > >clickable link) and you'll be sent to a page where you can see the 3 mods > >I've included for you to play with. They are a version of the "Classic" > >game, a map editor, and a mini game called nibbles. All of these mods > >include full source, so now you can modify those to have different game > >play different bots, different maps, etc. Over time I'll be adding some > >guides to the website and more tutorial-like examples to it. For now, you > >just have some raw stuff to work with. > > > >To add your own mods, go to: > >Windows: c:\program files\galcon\mods\ > >MacOSX: /Applications/Galcon.app/Contents/Resources/mods/ > >Linux: ./galcon/mods > > > >This is all very *experimental* so things may not work perfectly. Also, > >since this is in "beta" some of the Galcon API, is subject to change over > >time. If you find any bugs or problems, please post them to the Galcon > >forums in the new Mods topic. I'm very excited to see what people are able > >to build! > > > >... the mods feature is only available to registered Galcon users ... but > >if you asked me really nicely, I might be able to slip you a reg. code for > >access to this feature :) > > > >Thanks! > >Phil > > > > > >--------------------------------- > >Ahhh...imagining that irresistible "new car" smell? > > Check outnew cars at Yahoo! Autos. > > _________________________________________________________________ > Win a webcam! Nominate your friend's Windows Live Space in the Windows Live > Spaces Sweetest Space Contest and you both could win! > http://www.microsoft.com/canada/home/contests/sweetestspace/default.aspx > > > > > ________________________________ > Ahhh...imagining that irresistible "new car" smell? > Check out new cars at Yahoo! Autos. > > --------------------------------- Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos.