Ben,

Sure thing - I've sent you a single player reg. code so you can access the mods.

(Offer still stands to any other pygamers interested.)

Have fun!
- Phil

Ben Woodhead <[EMAIL PROTECTED]> wrote: Hello Phil,

Looks like an interesting project. I would be glad to test out the mod 
system if you are still looking for beta testers.

Ben Woodhead
Telos Productions

>From: Phil Hassey 

>Reply-To: pygame-users@seul.org
>To: pygame 

>Subject: [pygame] Galcon mods - using pysafe
>Date: Fri, 27 Apr 2007 21:27:46 -0700 (PDT)
>
>Hi,
>
>Thanks again to the folks who helped me troubleshoot my pysafe code.  I've 
>now integrated that into Galcon and the game now the ability to create 
>Galcon mods.  Here's the announcement I sent out:
>
>http://www.imitationpickles.org/galcon/download.html
>
>The new mods system in Galcon is in "beta" now. It works, but use it at 
>your own risk! To check it out press 'm' on the main menu (there isn't a 
>clickable link) and you'll be sent to a page where you can see the 3 mods 
>I've included for you to play with. They are a version of the "Classic" 
>game, a map editor, and a mini game called nibbles. All of these mods 
>include full source, so now you can modify those to have different game 
>play different bots, different maps, etc. Over time I'll be adding some 
>guides to the website and more tutorial-like examples to it. For now, you 
>just have some raw stuff to work with.
>
>To add your own mods, go to:
>Windows: c:\program files\galcon\mods\
>MacOSX: /Applications/Galcon.app/Contents/Resources/mods/
>Linux: ./galcon/mods
>
>This is all very *experimental* so things may not work perfectly. Also, 
>since this is in "beta" some of the Galcon API, is subject to change over 
>time. If you find any bugs or problems, please post them to the Galcon 
>forums in the new Mods topic. I'm very excited to see what people are able 
>to build!
>
>... the mods feature is only available to registered Galcon users ... but 
>if you asked me really nicely, I might be able to slip you a reg. code for 
>access to this feature :)
>
>Thanks!
>Phil
>
>
>---------------------------------
>Ahhh...imagining that irresistible "new car" smell?
>  Check outnew cars at Yahoo! Autos.

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Ahhh...imagining that irresistible "new car" smell?
 Check outnew cars at Yahoo! Autos.

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