I've asked the same thing twice on this list, and gotten zero response. I also asked the macports people for help, zero response. I also asked the PyObjC people for help, and basically got "PyObjC 2 is included with Leopard, duh" as a response - as if that somehow helps.
I've since discovered and migrated half of my projects to pyglet, ( http://pyglet.org ). One binary OS X installer, no dependencies, and it works with the system python (so I don't have to worry about macports, hooray!). YMMV. The PyObjC people said their pages haven't been updated because (basically) they're busy. If you're dead set on using pygame, I do know that you can copy a Tiger macports installation of pygame, and it will work. I didn't go that route, because I wanted to use python 2.5 and I found pyglet to be easier to use anyway. ~ Nathan On Dec 10, 2007 5:11 AM, Olle Olsson <[EMAIL PROTECTED]> wrote: > > Hello. > > What's the statup of PyGame for Leopard? > > Compiling with Macports or Fink doesn't work due to the dependancy on PyObjC. > > PyObjC got re-written for Leopard and is now v2.0. It is included with the OS > version > of Python (v1.4 simply won't compile under Leopard). The OS Python version > ofcourse > lacks other stuff that pygame needs like numeric and SDL. > > One strange detail is that PyObjC's sourceforge page hasn't been updated to > reflect the > v2.0 re-write. Maybe that's why the fink people can't the pygame build work > for leopard. > > Anyways, if any of you guys got pygame running under leopard, please tell how. > > If you know anything that might help on the matter, please also tell :) > > _________________________________________________________________ > Spara, redigera och organisera dina foton enkelt med Photo Gallery! > http://get.live.com/photogallery/overview
