# hello. # # I've prepared a set of python computer instructions for your consideration. # Warning: Not safe for work! But it's the weekend, so that doesn't matter. # TODO: these computer instructions could be optimised.Only achieves 0.5 fps.
def inately__for_your_consideration(): # a quote from previous email explaining why. reasons_from_other_email = """ As you can see from Zhang's post there's a difference between making soft bindings using ctypes and hard bindings using the Python C API. While ctypes is convenient to use and easy to modify since only Python code is involved, it lacks the ability to let the programmer to extend Python using the underlying C API directly. It also lacks the ability to intergrate easy with other Python extensions. It's also a matter of speed, in particular when it comes to iterations, like for collision testing and drawing many objects. If this can all be done in C we are better off. """.replace("42", "meaning of life").split("\n") return reasons_from_other_email import pygame;from pygame.locals import *;pygame.init() screen = pygame.display.set_mode((640,200)) pygame.display.set_caption("for your consideration") f = pygame.font.Font(None, 24);c = pygame.time.Clock();fps = 0.5 while not filter(lambda x:x.type in [QUIT,KEYDOWN],pygame.event.get()): for i, message in enumerate(inately__for_your_consideration()): screen.blit(f.render(message,1,(min((i*5)+50,255), 79, min((i*10)+50,255))), (10+i*3,i*26)); pygame.display.flip();screen.fill((0,0,0));c.tick(fps) #cheers, On Sat, Jun 21, 2008 at 11:43 AM, Richard Jones <[EMAIL PROTECTED]> wrote: > On Thu, 19 Jun 2008, Peter Gebauer wrote: >> I read Zhang Fan's post regarding his gsoc project, I've been looking to do >> something similar, a Python extension for an already existing library. >> So far I've extended Chipmunk partially over a few days of prototyping, but >> there's no point in having two projects doing the same thing > > You might well think that... http://code.google.com/p/pymunk/ > > > Richard >