Zhang: What font do I need to view your name? [ I'm using winXP, firefox3 and it's showing as 0x5e06 0x5f20 ]
2008/6/19 帆 张 <[EMAIL PROTECTED]>: > Hi, > > In fact, just as I said before, all data structures of this engine are > based on python basic type data structures. 2d vector type is just same as > complex type in concept and C implementation, so I just use Python complex > type and add some functions for advanced vector usages. I think maybe it's > not a bad idea to treat physics 2d vector space as complex number space. But > I also separate the main code from vector code, replacing it with a distinct > vector type will be easy, maybe it will support it after the first stable > release. > > Best Wishes > Zhang Fan > Here's a vector2 class: http://partiallydisassembled.net/euclid/index.html > > *Lenard Lindstrom <[EMAIL PROTECTED]>* 写道: > > Hi, > > I had a quick look at the vector code in SVN. I see that the glVector2d > is just a Python complex type. Is this simply for prototyping? Will the > finished module support a distinct vector type? > > Lenard > > > > 帆 张 wrote: > > Hi , > > Thank you very much, I'd like to see your advices and get help from > > you. I also want to tell the difference between chipmunk(and Pymunk) > > and this project, this one is not separated with python, all of its > > basic data structures are based on python data structures, which means > > it can be integrated in python seamlessly . Also some classes are > > targeted to integrate physics updating and pygame sprite rendering, > > which means user can write their physics games more easily. > > API defines and my working progress are on my yahoo blog: > > http://i.cn.yahoo.com/zhangfanfox/blog/ , and current working code is > > on a branch of pygame svn: _svn://seul.org/svn/pygame/branches/physics _ > > Best wishes > > Zhang Fan > > > > */Peter Gebauer /* 写道: > > > > Hi! > > > > I read Zhang Fan's post regarding his gsoc project, I've been > > looking to do > > something similar, a Python extension for an already existing library. > > So far I've extended Chipmunk partially over a few days of > > prototyping, but > > there's no point in having two projects doing the same thing, I'd > > like to > > know a bit bout the plans of the physics module for PyGame. (if > > you're > > reading this, Zhang) > > I could also help out with some testing/patching for the C Python > > stuff. > > > > > ------------------------------ > 雅虎邮箱,您的终生邮箱! <http://cn.mail.yahoo.com/> -- Jake