Zhang: What font do I need to view your name? [ I'm using winXP, firefox3
and it's showing as 0x5e06 0x5f20 ]

2008/6/19 帆 张 <[EMAIL PROTECTED]>:

> Hi,
>
> In fact, just as I said before, all data structures of this engine are
> based on python basic type data structures. 2d vector type is just same as
> complex type in concept and C implementation, so I just use Python complex
> type and add some functions for advanced vector usages. I think maybe it's
> not a bad idea to treat physics 2d vector space as complex number space. But
> I also separate the main code from vector code, replacing it with a distinct
> vector type will be easy, maybe it will support it after the first stable
> release.
>
> Best Wishes
> Zhang Fan
>
Here's a vector2 class: http://partiallydisassembled.net/euclid/index.html

>
> *Lenard Lindstrom <[EMAIL PROTECTED]>* 写道:
>
> Hi,
>
> I had a quick look at the vector code in SVN. I see that the glVector2d
> is just a Python complex type. Is this simply for prototyping? Will the
> finished module support a distinct vector type?
>
> Lenard
>
>
>
> 帆 张 wrote:
> > Hi ,
> > Thank you very much, I'd like to see your advices and get help from
> > you. I also want to tell the difference between chipmunk(and Pymunk)
> > and this project, this one is not separated with python, all of its
> > basic data structures are based on python data structures, which means
> > it can be integrated in python seamlessly . Also some classes are
> > targeted to integrate physics updating and pygame sprite rendering,
> > which means user can write their physics games more easily.
> > API defines and my working progress are on my yahoo blog:
> > http://i.cn.yahoo.com/zhangfanfox/blog/ , and current working code is
> > on a branch of pygame svn: _svn://seul.org/svn/pygame/branches/physics _
> > Best wishes
> > Zhang Fan
> >
> > */Peter Gebauer /* 写道:
> >
> > Hi!
> >
> > I read Zhang Fan's post regarding his gsoc project, I've been
> > looking to do
> > something similar, a Python extension for an already existing library.
> > So far I've extended Chipmunk partially over a few days of
> > prototyping, but
> > there's no point in having two projects doing the same thing, I'd
> > like to
> > know a bit bout the plans of the physics module for PyGame. (if
> > you're
> > reading this, Zhang)
> > I could also help out with some testing/patching for the C Python
> > stuff.
> >
>
>
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-- 
Jake

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