Hi, I had a quick look at the vector code in SVN. I see that the glVector2d is just a Python complex type. Is this simply for prototyping? Will the finished module support a distinct vector type?
Lenard 帆 张 wrote: > Hi , > Thank you very much, I'd like to see your advices and get help from > you. I also want to tell the difference between chipmunk(and Pymunk) > and this project, this one is not separated with python, all of its > basic data structures are based on python data structures, which means > it can be integrated in python seamlessly . Also some classes are > targeted to integrate physics updating and pygame sprite rendering, > which means user can write their physics games more easily. > API defines and my working progress are on my yahoo blog: > http://i.cn.yahoo.com/zhangfanfox/blog/ , and current working code is > on a branch of pygame svn: _svn://seul.org/svn/pygame/branches/physics _ > Best wishes > Zhang Fan > > */Peter Gebauer <[EMAIL PROTECTED]>/* 写道: > > Hi! > > I read Zhang Fan's post regarding his gsoc project, I've been > looking to do > something similar, a Python extension for an already existing library. > So far I've extended Chipmunk partially over a few days of > prototyping, but > there's no point in having two projects doing the same thing, I'd > like to > know a bit bout the plans of the physics module for PyGame. (if > you're > reading this, Zhang) > I could also help out with some testing/patching for the C Python > stuff. >