I agree. For that, I don't see any solution with the current functionality of pygame other than loading images or applying a blur at runtime...
- RE: [pygame] multi-width aalines and aacircles John Krukoff
- Re: [pygame] multi-width aalines and aacircles Marius Gedminas
- Re: [pygame] multi-width aalines and aacircles RB[0]
- Re: [pygame] multi-width aalines and aacircles Lenard Lindstrom
- Re: [pygame] multi-width aalines and aacircl... pymike
- Re: [pygame] multi-width aalines and aacircl... Lenard Lindstrom
- Re: [pygame] multi-width aalines and aacircl... pymike
- Re: [pygame] multi-width aalines and aacircl... Lenard Lindstrom
- Re: [pygame] multi-width aalines and aacircl... Ian Mallett
- Re: [pygame] multi-width aalines and aacircl... Lenard Lindstrom
- Re: [pygame] multi-width aalines and aacircl... Ian Mallett
- Re: [pygame] multi-width aalines and aacircl... Greg Ewing
- Re: [pygame] multi-width aalines and aacircl... René Dudfield
- Re: [pygame] multi-width aalines and aacircl... niki
- Re: [pygame] multi-width aalines and aacircl... René Dudfield
- Re: [pygame] multi-width aalines and aacircl... Lenard Lindstrom
- Re: [pygame] multi-width aalines and aacircl... Lenard Lindstrom
- Re: [pygame] multi-width aalines and aacircl... RB[0]
- Re: [pygame] multi-width aalines and aacircl... Ian Mallett
- Re: [pygame] multi-width aalines and aacircl... Lenard Lindstrom
- Re: [pygame] multi-width aalines and aacircl... pymike