Howdy,

I'm currently working on a project that requires bitmask collisions. I know
how to *detect* collisions, but it's response that has me stumped. I've been
googling, and all I can find is detection - nil on response. Can anyone
help?

I fear I may have to resort to a physics engine, though I'd very much like
to keep it pure pygame.

Ciaozorz

-- 
- pymike

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