The player needs to move out of a static bitmask. I's a platformer. :) Concept Art: http://pymike.pynguins.com/downloads/ambito-concept-art.png
On Fri, Jun 5, 2009 at 4:23 PM, Tyler Laing <[email protected]> wrote: > Well, what happens in your game when objects collide? Is it specific to the > objects? Do they bounce? Do they lose momentum? Do they blow up? Do they > sing a song and dance? Thats the response you need. ;) > > > On Fri, Jun 5, 2009 at 2:21 PM, pymike <[email protected]> wrote: > >> Howdy, >> >> I'm currently working on a project that requires bitmask collisions. I >> know how to *detect* collisions, but it's response that has me stumped. >> I've been googling, and all I can find is detection - nil on response. Can >> anyone help? >> >> I fear I may have to resort to a physics engine, though I'd very much like >> to keep it pure pygame. >> >> Ciaozorz >> >> -- >> - pymike >> > > > > -- > Visit my blog at http://oddco.ca/zeroth/zblog > -- - pymike
