The player needs to move out of a static bitmask. I's a platformer. :)
Concept Art: http://pymike.pynguins.com/downloads/ambito-concept-art.png

On Fri, Jun 5, 2009 at 4:23 PM, Tyler Laing <[email protected]> wrote:

> Well, what happens in your game when objects collide? Is it specific to the
> objects? Do they bounce? Do they lose momentum? Do they blow up? Do they
> sing a song and dance? Thats the response you need. ;)
>
>
> On Fri, Jun 5, 2009 at 2:21 PM, pymike <[email protected]> wrote:
>
>> Howdy,
>>
>> I'm currently working on a project that requires bitmask collisions. I
>> know how to *detect* collisions, but it's response that has me stumped.
>> I've been googling, and all I can find is detection - nil on response. Can
>> anyone help?
>>
>> I fear I may have to resort to a physics engine, though I'd very much like
>> to keep it pure pygame.
>>
>> Ciaozorz
>>
>> --
>> - pymike
>>
>
>
>
> --
> Visit my blog at http://oddco.ca/zeroth/zblog
>



-- 
- pymike

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