Hi, I know it's completely off topic but that pic looks very nice. :) Style reminds me of Patapon.
Kelvin On Sat, Jun 6, 2009 at 5:26 AM, pymike <[email protected]> wrote: > The player needs to move out of a static bitmask. I's a platformer. :) > Concept Art: http://pymike.pynguins.com/downloads/ambito-concept-art.png > > > On Fri, Jun 5, 2009 at 4:23 PM, Tyler Laing <[email protected]> wrote: > >> Well, what happens in your game when objects collide? Is it specific to >> the objects? Do they bounce? Do they lose momentum? Do they blow up? Do they >> sing a song and dance? Thats the response you need. ;) >> >> >> On Fri, Jun 5, 2009 at 2:21 PM, pymike <[email protected]> wrote: >> >>> Howdy, >>> >>> I'm currently working on a project that requires bitmask collisions. I >>> know how to *detect* collisions, but it's response that has me stumped. >>> I've been googling, and all I can find is detection - nil on response. Can >>> anyone help? >>> >>> I fear I may have to resort to a physics engine, though I'd very much >>> like to keep it pure pygame. >>> >>> Ciaozorz >>> >>> -- >>> - pymike >>> >> >> >> >> -- >> Visit my blog at http://oddco.ca/zeroth/zblog >> > > > > -- > - pymike >
