Thanks! I've had a lot of good feedback on the art style. :) I'm prototyping
collisions right now. I *think* I know how to do it.

On Sat, Jun 6, 2009 at 9:04 AM, Kelvin Ho <[email protected]>wrote:

> Hi,
>
> I know it's completely off topic but that pic looks very nice. :) Style
> reminds me of Patapon.
>
> Kelvin
>
>
> On Sat, Jun 6, 2009 at 5:26 AM, pymike <[email protected]> wrote:
>
>> The player needs to move out of a static bitmask. I's a platformer. :)
>> Concept Art: http://pymike.pynguins.com/downloads/ambito-concept-art.png
>>
>>
>> On Fri, Jun 5, 2009 at 4:23 PM, Tyler Laing <[email protected]> wrote:
>>
>>> Well, what happens in your game when objects collide? Is it specific to
>>> the objects? Do they bounce? Do they lose momentum? Do they blow up? Do they
>>> sing a song and dance? Thats the response you need. ;)
>>>
>>>
>>> On Fri, Jun 5, 2009 at 2:21 PM, pymike <[email protected]> wrote:
>>>
>>>> Howdy,
>>>>
>>>> I'm currently working on a project that requires bitmask collisions. I
>>>> know how to *detect* collisions, but it's response that has me stumped.
>>>> I've been googling, and all I can find is detection - nil on response. Can
>>>> anyone help?
>>>>
>>>> I fear I may have to resort to a physics engine, though I'd very much
>>>> like to keep it pure pygame.
>>>>
>>>> Ciaozorz
>>>>
>>>> --
>>>> - pymike
>>>>
>>>
>>>
>>>
>>> --
>>> Visit my blog at http://oddco.ca/zeroth/zblog
>>>
>>
>>
>>
>> --
>> - pymike
>>
>
>


-- 
- pymike

Reply via email to