Thanks! I've had a lot of good feedback on the art style. :) I'm prototyping collisions right now. I *think* I know how to do it.
On Sat, Jun 6, 2009 at 9:04 AM, Kelvin Ho <[email protected]>wrote: > Hi, > > I know it's completely off topic but that pic looks very nice. :) Style > reminds me of Patapon. > > Kelvin > > > On Sat, Jun 6, 2009 at 5:26 AM, pymike <[email protected]> wrote: > >> The player needs to move out of a static bitmask. I's a platformer. :) >> Concept Art: http://pymike.pynguins.com/downloads/ambito-concept-art.png >> >> >> On Fri, Jun 5, 2009 at 4:23 PM, Tyler Laing <[email protected]> wrote: >> >>> Well, what happens in your game when objects collide? Is it specific to >>> the objects? Do they bounce? Do they lose momentum? Do they blow up? Do they >>> sing a song and dance? Thats the response you need. ;) >>> >>> >>> On Fri, Jun 5, 2009 at 2:21 PM, pymike <[email protected]> wrote: >>> >>>> Howdy, >>>> >>>> I'm currently working on a project that requires bitmask collisions. I >>>> know how to *detect* collisions, but it's response that has me stumped. >>>> I've been googling, and all I can find is detection - nil on response. Can >>>> anyone help? >>>> >>>> I fear I may have to resort to a physics engine, though I'd very much >>>> like to keep it pure pygame. >>>> >>>> Ciaozorz >>>> >>>> -- >>>> - pymike >>>> >>> >>> >>> >>> -- >>> Visit my blog at http://oddco.ca/zeroth/zblog >>> >> >> >> >> -- >> - pymike >> > > -- - pymike
