Thanks Paul, The image is a png, i use the transform_alpha() before I fliped the image, and it loads.
I had a look around and I cant seem to find a well documented pong example. is there one floating around on the net? the version I am looking at is quite complex (to my simple brain anyway.) What I was looking for is something simple and contained so I could play around with setting up a background graphic ect... On Tue, Apr 30, 2013 at 9:35 PM, Paul Vincent Craven <[email protected]>wrote: > Make sure it isn't a JPG. See here if you want more info on how to set > transparency: > > http://programarcadegames.com/index.php?chapter=bitmapped_graphics_and_sound&lang=en#section_12 > > Paul Vincent Craven > > > On Tue, Apr 30, 2013 at 8:15 AM, Frank Butcher > <[email protected]>wrote: > >> Hi Paul, >> >> I meant cabinet graphic, but yea basically it was a graphic that would >> surround the play space. Thanks for your help I will have a play this >> evening and get it working. >> >> Dan. >> >> >> On Tue, Apr 30, 2013 at 9:08 PM, Paul Vincent Craven < >> [email protected]> wrote: >> >>> I'm not sure what you mean by 'cab', but if it is a graphic, just create >>> the graphic, set the inside color to transparent using setcolorkey, then >>> blit it to the screen after you do all your other drawing and before the >>> flip. >>> >>> Paul Vincent Craven >>> >>> >>> On Tue, Apr 30, 2013 at 3:46 AM, Frank Butcher <[email protected] >>> > wrote: >>> >>>> Afternoon, >>>> >>>> Please forgive my newbie question. >>>> >>>> I am trying to re-create a arcade cabinet design in pygame. So that the >>>> cab displays around the play area. >>>> >>>> How can I do this? What I want is say the game to display in 600x400 >>>> and the cab to take up the rest of the screen. >>>> >>>> Thanks, >>>> >>>> Dan. >>>> >>> >>> >> >
