Go here on my site and search for pong: http://programarcadegames.com/index.php?chapter=example_code&lang=en
Paul Vincent Craven On Tue, Apr 30, 2013 at 9:23 AM, Frank Butcher <[email protected]>wrote: > Thanks Paul, The image is a png, i use the transform_alpha() before I > fliped the image, and it loads. > > I had a look around and I cant seem to find a well documented pong > example. is there one floating around on the net? the version I am looking > at is quite complex (to my simple brain anyway.) What I was looking for is > something simple and contained so I could play around with setting up a > background graphic ect... > > > > > On Tue, Apr 30, 2013 at 9:35 PM, Paul Vincent Craven < > [email protected]> wrote: > >> Make sure it isn't a JPG. See here if you want more info on how to set >> transparency: >> >> http://programarcadegames.com/index.php?chapter=bitmapped_graphics_and_sound&lang=en#section_12 >> >> Paul Vincent Craven >> >> >> On Tue, Apr 30, 2013 at 8:15 AM, Frank Butcher >> <[email protected]>wrote: >> >>> Hi Paul, >>> >>> I meant cabinet graphic, but yea basically it was a graphic that would >>> surround the play space. Thanks for your help I will have a play this >>> evening and get it working. >>> >>> Dan. >>> >>> >>> On Tue, Apr 30, 2013 at 9:08 PM, Paul Vincent Craven < >>> [email protected]> wrote: >>> >>>> I'm not sure what you mean by 'cab', but if it is a graphic, just >>>> create the graphic, set the inside color to transparent using setcolorkey, >>>> then blit it to the screen after you do all your other drawing and before >>>> the flip. >>>> >>>> Paul Vincent Craven >>>> >>>> >>>> On Tue, Apr 30, 2013 at 3:46 AM, Frank Butcher < >>>> [email protected]> wrote: >>>> >>>>> Afternoon, >>>>> >>>>> Please forgive my newbie question. >>>>> >>>>> I am trying to re-create a arcade cabinet design in pygame. So that >>>>> the cab displays around the play area. >>>>> >>>>> How can I do this? What I want is say the game to display in 600x400 >>>>> and the cab to take up the rest of the screen. >>>>> >>>>> Thanks, >>>>> >>>>> Dan. >>>>> >>>> >>>> >>> >> >
