ugh, apologises for bad examples. It should be :
#Rough example
screen.blit(cab_art,(0,0))
while 1:
#all your game stuff
screen.blit(game_changes,(x,y))
pygame.display.update()
Cheers
Bart
On Tue, Apr 30, 2013 at 4:51 PM, Bartosz Debski <[email protected]>wrote:
> Hi Frank,
>
> Does your game project has will have an option to change resolution of
> game screen (cabinet art + game area) ? or will it always got eg.
> fullscreen in one resolution only ( eg. fullscreen in 1024x768) ?
> If the cabinet art is static then you can blit it into screen only once
> and only update changes in game area.
>
> #Rough example
> screen.blit(cab_art,(0,0);
> while 1:
> #all your game stuff
> screen.blit(game_changes,(x,y)
> pygame.display.update()
>
> Cheers
> Bart
>
> On Tue, Apr 30, 2013 at 3:39 PM, Frank Butcher
> <[email protected]>wrote:
>
>> Cheers Paul, that's a big help.
>>
>>
>>
>> On Tue, Apr 30, 2013 at 10:31 PM, Paul Vincent Craven <
>> [email protected]> wrote:
>>
>>> Go here on my site and search for pong:
>>> http://programarcadegames.com/index.php?chapter=example_code&lang=en
>>>
>>>
>>> Paul Vincent Craven
>>>
>>>
>>> On Tue, Apr 30, 2013 at 9:23 AM, Frank Butcher <[email protected]
>>> > wrote:
>>>
>>>> Thanks Paul, The image is a png, i use the transform_alpha() before I
>>>> fliped the image, and it loads.
>>>>
>>>> I had a look around and I cant seem to find a well documented pong
>>>> example. is there one floating around on the net? the version I am looking
>>>> at is quite complex (to my simple brain anyway.) What I was looking for is
>>>> something simple and contained so I could play around with setting up a
>>>> background graphic ect...
>>>>
>>>>
>>>>
>>>>
>>>> On Tue, Apr 30, 2013 at 9:35 PM, Paul Vincent Craven <
>>>> [email protected]> wrote:
>>>>
>>>>> Make sure it isn't a JPG. See here if you want more info on how to set
>>>>> transparency:
>>>>>
>>>>> http://programarcadegames.com/index.php?chapter=bitmapped_graphics_and_sound&lang=en#section_12
>>>>>
>>>>> Paul Vincent Craven
>>>>>
>>>>>
>>>>> On Tue, Apr 30, 2013 at 8:15 AM, Frank Butcher <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Hi Paul,
>>>>>>
>>>>>> I meant cabinet graphic, but yea basically it was a graphic that
>>>>>> would surround the play space. Thanks for your help I will have a play
>>>>>> this
>>>>>> evening and get it working.
>>>>>>
>>>>>> Dan.
>>>>>>
>>>>>>
>>>>>> On Tue, Apr 30, 2013 at 9:08 PM, Paul Vincent Craven <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> I'm not sure what you mean by 'cab', but if it is a graphic, just
>>>>>>> create the graphic, set the inside color to transparent using
>>>>>>> setcolorkey,
>>>>>>> then blit it to the screen after you do all your other drawing and
>>>>>>> before
>>>>>>> the flip.
>>>>>>>
>>>>>>> Paul Vincent Craven
>>>>>>>
>>>>>>>
>>>>>>> On Tue, Apr 30, 2013 at 3:46 AM, Frank Butcher <
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>> Afternoon,
>>>>>>>>
>>>>>>>> Please forgive my newbie question.
>>>>>>>>
>>>>>>>> I am trying to re-create a arcade cabinet design in pygame. So that
>>>>>>>> the cab displays around the play area.
>>>>>>>>
>>>>>>>> How can I do this? What I want is say the game to display in
>>>>>>>> 600x400 and the cab to take up the rest of the screen.
>>>>>>>>
>>>>>>>> Thanks,
>>>>>>>>
>>>>>>>> Dan.
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>