Hi Frank,

Does your game project has will have an option to change resolution of game
screen (cabinet art + game area) ? or will it always got eg. fullscreen in
one resolution only ( eg. fullscreen in 1024x768) ?
If the cabinet art is static then you can blit it into screen only once and
only update changes in game area.

#Rough example
screen.blit(cab_art,(0,0);
while 1:
    #all your game stuff
    screen.blit(game_changes,(x,y)
    pygame.display.update()

Cheers
Bart

On Tue, Apr 30, 2013 at 3:39 PM, Frank Butcher <[email protected]>wrote:

> Cheers Paul, that's a big help.
>
>
>
> On Tue, Apr 30, 2013 at 10:31 PM, Paul Vincent Craven <
> [email protected]> wrote:
>
>> Go here on my site and search for pong:
>> http://programarcadegames.com/index.php?chapter=example_code&lang=en
>>
>>
>> Paul Vincent Craven
>>
>>
>> On Tue, Apr 30, 2013 at 9:23 AM, Frank Butcher 
>> <[email protected]>wrote:
>>
>>> Thanks Paul, The image is a png, i use the transform_alpha() before I
>>> fliped the image, and it loads.
>>>
>>> I had a look around and I cant seem to find a well documented pong
>>> example. is there one floating around on the net? the version I am looking
>>> at is quite complex (to my simple brain anyway.) What I was looking for is
>>> something simple and contained so I could play around with setting up a
>>> background graphic ect...
>>>
>>>
>>>
>>>
>>> On Tue, Apr 30, 2013 at 9:35 PM, Paul Vincent Craven <
>>> [email protected]> wrote:
>>>
>>>> Make sure it isn't a JPG. See here if you want more info on how to set
>>>> transparency:
>>>>
>>>> http://programarcadegames.com/index.php?chapter=bitmapped_graphics_and_sound&lang=en#section_12
>>>>
>>>> Paul Vincent Craven
>>>>
>>>>
>>>> On Tue, Apr 30, 2013 at 8:15 AM, Frank Butcher <
>>>> [email protected]> wrote:
>>>>
>>>>> Hi Paul,
>>>>>
>>>>> I meant cabinet graphic, but yea basically it was a graphic that would
>>>>> surround the play space. Thanks for your help I will have a play this
>>>>> evening and get it working.
>>>>>
>>>>> Dan.
>>>>>
>>>>>
>>>>> On Tue, Apr 30, 2013 at 9:08 PM, Paul Vincent Craven <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> I'm not sure what you mean by 'cab', but if it is a graphic, just
>>>>>> create the graphic, set the inside color to transparent using 
>>>>>> setcolorkey,
>>>>>> then blit it to the screen after you do all your other drawing and before
>>>>>> the flip.
>>>>>>
>>>>>> Paul Vincent Craven
>>>>>>
>>>>>>
>>>>>> On Tue, Apr 30, 2013 at 3:46 AM, Frank Butcher <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> Afternoon,
>>>>>>>
>>>>>>> Please forgive my newbie question.
>>>>>>>
>>>>>>> I am trying to re-create a arcade cabinet design in pygame. So that
>>>>>>> the cab displays around the play area.
>>>>>>>
>>>>>>> How can I do this? What I want is say the game to display in 600x400
>>>>>>> and the cab to take up the rest of the screen.
>>>>>>>
>>>>>>> Thanks,
>>>>>>>
>>>>>>> Dan.
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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