Hi all,

I've been wondering how to best distribute a game made with Pygame on 
Linux. On Windows, cx_Freeze works very well, and I assume it would be just 
the same on Mac OS. But on Linux, it's perfectly useless because of the 
various distros I'd have to build the game for. I could ship a tarball with 
the sources, but still, it's quite difficult for the users to deal with so 
many dependencies (Pygame, and hence the SDL, Numpy sometimes…). In my 
case, I can't even relie on the repos and tell the players to install a few 
packages with Aptitude: I use Python 3 and a pre-release of Pygame 1.9.2 
(so as to use Surfarray, not available for Python 3 with Pygame 1.9.1), and 
these versions aren't even in the repos. So, what's the best way to 
distribute a game for Linux?

I've thought of a few possibilites I could try:

   - Making some generic DEB and RPM packages, and hope they can cover most 
   distributions. I don't know whether a RPM built on Ubuntu will work on 
   Fedora though…
   - Using Setuptools/Distribute and Python eggs. From what I've read, it 
   is quite powerful. Provided the Setuptools script point to the Pygame 
   Mercurial repo and to any other required dependency, it will build them 
   from the sources on its own. The only limit is the SDL. It doesn't seem 
   that Setuptools can install a C library, so the user will have to install 
   it by himself. But that seems more reasonable already, the SDL 1.2 being 
   widely available on most distros. Or I could add the SDL to the sources and 
   tweak the setup script so that it builds it if needed. In this way, I would 
   have a completely standalone game, with the same sources regardless of the 
   distribution. Has anyone tried his hand at it? I'd love to hear some 
   feedback.

Thanks in advance for your help!
Kevin

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