Hi, Try pyinstaller. Works for me in setup where i build binaries on Slackware and distribute to tar packages. So far i had no complains on other distros.
Hope it helps. Bart On May 12, 2013 7:24 PM, "Kevin Locoh" <[email protected]> wrote: > Hi all, > > I've been wondering how to best distribute a game made with Pygame on > Linux. On Windows, cx_Freeze works very well, and I assume it would be just > the same on Mac OS. But on Linux, it's perfectly useless because of the > various distros I'd have to build the game for. I could ship a tarball with > the sources, but still, it's quite difficult for the users to deal with so > many dependencies (Pygame, and hence the SDL, Numpy sometimes…). In my > case, I can't even relie on the repos and tell the players to install a few > packages with Aptitude: I use Python 3 and a pre-release of Pygame 1.9.2 > (so as to use Surfarray, not available for Python 3 with Pygame 1.9.1), and > these versions aren't even in the repos. So, what's the best way to > distribute a game for Linux? > > I've thought of a few possibilites I could try: > > - Making some generic DEB and RPM packages, and hope they can cover > most distributions. I don't know whether a RPM built on Ubuntu will work on > Fedora though… > - Using Setuptools/Distribute and Python eggs. From what I've read, it > is quite powerful. Provided the Setuptools script point to the Pygame > Mercurial repo and to any other required dependency, it will build them > from the sources on its own. The only limit is the SDL. It doesn't seem > that Setuptools can install a C library, so the user will have to install > it by himself. But that seems more reasonable already, the SDL 1.2 being > widely available on most distros. Or I could add the SDL to the sources and > tweak the setup script so that it builds it if needed. In this way, I would > have a completely standalone game, with the same sources regardless of the > distribution. Has anyone tried his hand at it? I'd love to hear some > feedback. > > Thanks in advance for your help! > Kevin > >
