Don't forget that simplui is primarily intended as a development tool - you don't really need rich GUIs in game (even EVE online and WoW have very simple GUI toolkits), and for development, the absolute priority is to be able to throw something together and have it work.
I will be iterating through layout models in the next few weeks, to try and figure out a good balance between flexibility and simplicity, as well as adding missing widgets (spacers, combo-boxes, text areas and radio buttons). Possibly menu and context menu support as well. But the core philosophy is to be able to create an entire GUI in a few lines of code, and not require any sort of graphical layout editor. This won't ever be a CEGUI-style abomination, requiring 10 XML files just to create a window ;) On that same note, I am still a little uneasy with the whole theme support. I don't see a need for themes in a development GUI, though I guess it does allow branding of editors, etc. -- Tristam MacDonald http://swiftcoder.wordpress.com/ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
