On Wed, Jun 3, 2009 at 2:58 PM, Charles Brandt <[email protected]>wrote:

>
> Is there a recommended way to free resources once they are no longer
> used in an application?
>
> I am using pyglet to show 4 images on the screen at a time.  After the
> user selects one, 4 new images are shown.  This works well for the first
> few rounds, but quickly starts to eat up large amounts of system memory
> after that.
>
> I am loading the image with:
> img = pyglet.image.load(source)
>
> and then creating a sprite with the image.
>
> I have tried:
> del img
> del sprite
> but that doesn't seem to free up resources.  Any ideas?
>

I would try: *img.get_texture().delete()*, but your mileage may vary...

-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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