Is there a recommended way to free resources once they are no longer 
used in an application? 

I am using pyglet to show 4 images on the screen at a time.  After the 
user selects one, 4 new images are shown.  This works well for the first 
few rounds, but quickly starts to eat up large amounts of system memory 
after that.

I am loading the image with:
img = pyglet.image.load(source)

and then creating a sprite with the image. 

I have tried:
del img
del sprite
but that doesn't seem to free up resources.  Any ideas?


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