Is there a recommended way to free resources once they are no longer used in an application?
I am using pyglet to show 4 images on the screen at a time. After the user selects one, 4 new images are shown. This works well for the first few rounds, but quickly starts to eat up large amounts of system memory after that. I am loading the image with: img = pyglet.image.load(source) and then creating a sprite with the image. I have tried: del img del sprite but that doesn't seem to free up resources. Any ideas? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
