Before I begin this post, I would like to say that I take the phrase
"theme support" to mean "ability to customize the look by modifying
some images." Being able to switch between them during runtime seems
like a superfluous feature to me.

I like theme support for two reasons:
- People (namely me) are going to use this for game GUIs regardless of
intended usage. My next game is going to need a rich GUI, and I'm
going to need to build it *fast*. (Contest!) I want it to look like it
belongs in the game.
- It's already there.

I really like the direction the current design is taking. It's
ridiculously easy to get something working. If you want more complex
layout features, you can use pixel positioning, but otherwise, the
vertical layout handler works great. I would really like to see a
horizontal one too, for toolbars and the like, but I'm sure that will
make it in eventually or be easy to code myself. If you would like
some help implementing widgets or whatever, I can spare a few brain
cycles that I would otherwise have spent working on my own, less
awesome GUI toolkit.

Future projects I plan to use simplui in include a collision model
editor and a generic, extensible level editor in the style of
pygletshell. My long-term goal is to have a sort of "pyglet on
rails" (pyglet in a pail?) framework.

(Again, I humbly request a vertical text placement tweak theme
parameter, or some other way of tweaking vertical text placement.)
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