Before I begin this post, I would like to say that I take the phrase "theme support" to mean "ability to customize the look by modifying some images." Being able to switch between them during runtime seems like a superfluous feature to me.
I like theme support for two reasons: - People (namely me) are going to use this for game GUIs regardless of intended usage. My next game is going to need a rich GUI, and I'm going to need to build it *fast*. (Contest!) I want it to look like it belongs in the game. - It's already there. I really like the direction the current design is taking. It's ridiculously easy to get something working. If you want more complex layout features, you can use pixel positioning, but otherwise, the vertical layout handler works great. I would really like to see a horizontal one too, for toolbars and the like, but I'm sure that will make it in eventually or be easy to code myself. If you would like some help implementing widgets or whatever, I can spare a few brain cycles that I would otherwise have spent working on my own, less awesome GUI toolkit. Future projects I plan to use simplui in include a collision model editor and a generic, extensible level editor in the style of pygletshell. My long-term goal is to have a sort of "pyglet on rails" (pyglet in a pail?) framework. (Again, I humbly request a vertical text placement tweak theme parameter, or some other way of tweaking vertical text placement.) --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
