On Thu, Jul 9, 2009 at 7:04 AM, Dag Henrik <[email protected]> wrote:
> > Thank you for the feedback. I tried running the code with a different > projection > without much luck. However, I'm starting the think the problem is > related to the > camera. Current code: > > http://paste.pocoo.org/show/127450/ <http://paste.pocoo.org/show/127450/> > > > glPushMatrix() > glTranslatef(0.0, 0.0, -100.0) > glPopMatrix() > > The code I have copied here does absolutely nothing - you have to push and translate before drawing the sphere, and not pop till afterwards. -- Tristam MacDonald http://swiftcoder.wordpress.com/ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
