On Thu, Jul 9, 2009 at 7:04 AM, Dag Henrik <[email protected]> wrote:

>
> Thank you for the feedback. I tried running the code with a different
> projection
> without much luck. However, I'm starting the think the problem is
> related to the
> camera. Current code:
>
> http://paste.pocoo.org/show/127450/

<http://paste.pocoo.org/show/127450/>
>
>
>         glPushMatrix()
>         glTranslatef(0.0, 0.0, -100.0)
>         glPopMatrix()
>
>
The code I have copied here does absolutely nothing - you have to push and
translate before drawing the sphere, and not pop till afterwards.
-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to