Right. I tried that, with the same result: a black window. The camera
is zoomed out,
so I can't be inside the sphere... Hmm.

On Thu, Jul 9, 2009 at 1:34 PM, Tristam MacDonald<[email protected]> wrote:
> On Thu, Jul 9, 2009 at 7:04 AM, Dag Henrik <[email protected]> wrote:
>>
>> Thank you for the feedback. I tried running the code with a different
>> projection
>> without much luck. However, I'm starting the think the problem is
>> related to the
>> camera. Current code:
>>
>> http://paste.pocoo.org/show/127450/
>>
>>         glPushMatrix()
>>         glTranslatef(0.0, 0.0, -100.0)
>>         glPopMatrix()
>
> The code I have copied here does absolutely nothing - you have to push and
> translate before drawing the sphere, and not pop till afterwards.
> --
> Tristam MacDonald
> http://swiftcoder.wordpress.com/
>
> >
>

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