On Thu, Jul 9, 2009 at 7:39 AM, Dag Henrik <[email protected]> wrote:
> > Right. I tried that, with the same result: a black window. The camera > is zoomed out, > so I can't be inside the sphere... Hmm. Just to make sure the camera is in the correct place, try using gluLookAt ( http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/glu/lookat.html), which lets you precisely position the camera. Also make sure that you have disabled lighting and texturing - gluQuadrics don't generate normals or texture coordinates by default. -- Tristam MacDonald http://swiftcoder.wordpress.com/ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
