On Thu, Jul 9, 2009 at 7:39 AM, Dag Henrik <[email protected]> wrote:

>
> Right. I tried that, with the same result: a black window. The camera
> is zoomed out,
> so I can't be inside the sphere... Hmm.


Just to make sure the camera is in the correct place, try using gluLookAt (
http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/glu/lookat.html),
which lets you precisely position the camera.

Also make sure that you have disabled lighting and texturing -
gluQuadrics don't generate normals or texture coordinates by default.

-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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