After banging my head against the wall for a while, I found out that removing
self.window.push_handlers(self) and subclassing window.Window solved
my problem...

On Thu, Jul 9, 2009 at 7:55 PM, Jimmy Chan<[email protected]> wrote:
>
> Here is a simple example which uses a trackball camera.  I found the
> camera here  http://www.rogerandwendy.com/roger/code/trackball_camera.txt
>
> http://bitbucket.org/jimmyhchan/pyglet_glusphere_test/src/
> download and run trackball_camera_test.py
>
> jimmy
>
>
>
> On Jul 9, 5:19 am, Tristam MacDonald <[email protected]> wrote:
>> On Thu, Jul 9, 2009 at 7:39 AM, Dag Henrik <[email protected]> wrote:
>>
>> > Right. I tried that, with the same result: a black window. The camera
>> > is zoomed out,
>> > so I can't be inside the sphere... Hmm.
>>
>> Just to make sure the camera is in the correct place, try using gluLookAt 
>> (http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/...),
>> which lets you precisely position the camera.
>>
>> Also make sure that you have disabled lighting and texturing -
>> gluQuadrics don't generate normals or texture coordinates by default.
>>
>> --
>> Tristam MacDonaldhttp://swiftcoder.wordpress.com/
> >
>

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