Hi, Thanks for all the replies. My configuration is Win 7, py27 or py34, gpu Intel HD Graphics4000 using either pyglet 1.2rc 1 or pyglet 1.2.0 release.
The reason for not creating the window first is only because of some code in Cocos2D library. More precisely, if using particle.py, you can see here <https://github.com/los-cocos/cocos/blob/master/cocos/particle.py#L175> that an image is loaded and its texture retrieved as a class attribute. So this code is run at import time, before I can create my window. A work around is to create my window before the import statement, but this is not really practical. So for people like me having this "restriction" from the gpu, Cocos2D particle systems would not work out of the box. I posted a similar message <https://groups.google.com/forum/#!topic/cocos-discuss/zg1_Xd7hG6A> on Cocos2D group discussion. The fix is either to change Cocos2D particle system so that this texture is only retrieved once the class is instanciated, or to fix the problem in Pyglet. I'll try my best to find the problem. I'll let you know if there is anything I can find. I do understand the lack of interest if not many people face the same problem. But I can only say that at least 2 persons run into this problem: Qasim Khalil (from the Cocos2D discussion) and myself. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
