On Fri, Feb 13, 2015 at 5:29 AM, Daniel Gillet <[email protected]>
wrote:
...

> So for people like me having this "restriction" from the gpu, Cocos2D
> particle systems would not work out of the box. I posted a similar message
> <https://groups.google.com/forum/#!topic/cocos-discuss/zg1_Xd7hG6A> on
> Cocos2D group discussion. The fix is either to change Cocos2D particle
> system so that this texture is only retrieved once the class is
> instanciated, or to fix the problem in Pyglet.
>
>
Okay, I will do a delayed load for the next release so as cocos gets of the
hook.

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