Also interesting for me! Is that properly documented so far that others can
see it?

Richard Jones <[email protected]> schrieb am Fri Feb 13 2015 at
11:46:37:

>
>
> On Sunday, 8 February 2015 22:40:28 UTC+11, Daniel Gillet wrote:
>>
>> Hello,
>>
>> On my laptop when trying to launch this minimal code
>> import pyglet
>>
>> pic = pyglet.image.load('image1.png', file=pyglet.resource.file('
>> image1.png'))
>> texture = pic.get_texture()
>>
>> window = pyglet.window.Window()
>>
>> @window.event
>> def on_draw():
>>       window.clear()
>>
>> pyglet.app.run()
>>
>> I get this error message: pyglet.gl.ContextException: Unable to share
>> contexts with this stack trace:
>>
>> Traceback (most recent call last):
>>   File "test.py", line 9, in <module>
>>     window = pyglet.window.Window()
>>   File "C:\Python27\lib\site-packages\pyglet-1.2.0rc3-py2.
>> 7.egg\pyglet\window\win32\__init__.py", line 131, in __init__
>>     super(Win32Window, self).__init__(*args, **kwargs)
>>   File "C:\Python27\lib\site-packages\pyglet-1.2.0rc3-py2.
>> 7.egg\pyglet\window\__init__.py", line 559, in __init__
>>     self._create()
>>   File "C:\Python27\lib\site-packages\pyglet-1.2.0rc3-py2.
>> 7.egg\pyglet\window\win32\__init__.py", line 261, in _create
>>     self.context.attach(self.canvas)
>>   File 
>> "C:\Python27\lib\site-packages\pyglet-1.2.0rc3-py2.7.egg\pyglet\gl\win32.py",
>> line 263, in attach
>>     super(Win32ARBContext, self).attach(canvas)
>>   File 
>> "C:\Python27\lib\site-packages\pyglet-1.2.0rc3-py2.7.egg\pyglet\gl\win32.py",
>> line 208, in attach
>>     raise gl.ContextException('Unable to share contexts')
>> pyglet.gl.ContextException: Unable to share contexts
>>
>> If I create the window before the texture = pic.get_texture(), it works
>> correctly. I cannot reproduce this error on my desktop.
>>
>> I believe this comes from
>> pyglet\image\__init__.py(1502)create()
>> id = GLuint()
>> which (I'm guessing here) is creating a context. So when trying to create
>> the window, we have more than one OpenGL context and it throws an exception
>> with my video card driver.
>>
>
> Hi, you later post that you're using an Intel HD 4000 system. We've
> historically noticed that Intel systems don't support shared opengl
> contexts.
>
> You can disable the automatic creation of a shadow context by setting the
> environment variable
>
>     PYGLET_SHADOW_WINDOW=0
>
> Note that if you do this then you must alter your application to always
> open its window first - if you don't and load images first you'll get all
> sorts of brokenness (and possibly segfaults).
>
>
>       Richard
>
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